flutter_bloc 8.1.6 flutter_bloc: ^8.1.6 copied to clipboard
Flutter Widgets that make it easy to implement the BLoC (Business Logic Component) design pattern. Built to be used with the bloc state management package.
// ignore_for_file: avoid_print
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
void main() {
Bloc.observer = const AppBlocObserver();
runApp(const App());
}
/// {@template app_bloc_observer}
/// Custom [BlocObserver] that observes all bloc and cubit state changes.
/// {@endtemplate}
class AppBlocObserver extends BlocObserver {
/// {@macro app_bloc_observer}
const AppBlocObserver();
@override
void onChange(BlocBase<dynamic> bloc, Change<dynamic> change) {
super.onChange(bloc, change);
if (bloc is Cubit) print(change);
}
@override
void onTransition(
Bloc<dynamic, dynamic> bloc,
Transition<dynamic, dynamic> transition,
) {
super.onTransition(bloc, transition);
print(transition);
}
}
/// {@template app}
/// A [StatelessWidget] that:
/// * uses [bloc](https://pub.dev/packages/bloc) and
/// [flutter_bloc](https://pub.dev/packages/flutter_bloc)
/// to manage the state of a counter and the app theme.
/// {@endtemplate}
class App extends StatelessWidget {
/// {@macro app}
const App({super.key});
@override
Widget build(BuildContext context) {
return BlocProvider(
create: (_) => ThemeCubit(),
child: const AppView(),
);
}
}
/// {@template app_view}
/// A [StatelessWidget] that:
/// * reacts to state changes in the [ThemeCubit]
/// and updates the theme of the [MaterialApp].
/// * renders the [CounterPage].
/// {@endtemplate}
class AppView extends StatelessWidget {
/// {@macro app_view}
const AppView({super.key});
@override
Widget build(BuildContext context) {
return BlocBuilder<ThemeCubit, ThemeData>(
builder: (_, theme) {
return MaterialApp(
theme: theme,
home: const CounterPage(),
);
},
);
}
}
/// {@template counter_page}
/// A [StatelessWidget] that:
/// * provides a [CounterBloc] to the [CounterView].
/// {@endtemplate}
class CounterPage extends StatelessWidget {
/// {@macro counter_page}
const CounterPage({super.key});
@override
Widget build(BuildContext context) {
return BlocProvider(
create: (_) => CounterBloc(),
child: const CounterView(),
);
}
}
/// {@template counter_view}
/// A [StatelessWidget] that:
/// * demonstrates how to consume and interact with a [CounterBloc].
/// {@endtemplate}
class CounterView extends StatelessWidget {
/// {@macro counter_view}
const CounterView({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Counter')),
body: Center(
child: BlocBuilder<CounterBloc, int>(
builder: (context, count) {
return Text(
'$count',
style: Theme.of(context).textTheme.displayLarge,
);
},
),
),
floatingActionButton: Column(
crossAxisAlignment: CrossAxisAlignment.end,
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
FloatingActionButton(
child: const Icon(Icons.add),
onPressed: () {
context.read<CounterBloc>().add(CounterIncrementPressed());
},
),
const SizedBox(height: 4),
FloatingActionButton(
child: const Icon(Icons.remove),
onPressed: () {
context.read<CounterBloc>().add(CounterDecrementPressed());
},
),
const SizedBox(height: 4),
FloatingActionButton(
child: const Icon(Icons.brightness_6),
onPressed: () {
context.read<ThemeCubit>().toggleTheme();
},
),
],
),
);
}
}
/// Event being processed by [CounterBloc].
abstract class CounterEvent {}
/// Notifies bloc to increment state.
class CounterIncrementPressed extends CounterEvent {}
/// Notifies bloc to decrement state.
class CounterDecrementPressed extends CounterEvent {}
/// {@template counter_bloc}
/// A simple [Bloc] that manages an `int` as its state.
/// {@endtemplate}
class CounterBloc extends Bloc<CounterEvent, int> {
/// {@macro counter_bloc}
CounterBloc() : super(0) {
on<CounterIncrementPressed>((event, emit) => emit(state + 1));
on<CounterDecrementPressed>((event, emit) => emit(state - 1));
}
}
/// {@template brightness_cubit}
/// A simple [Cubit] that manages the [ThemeData] as its state.
/// {@endtemplate}
class ThemeCubit extends Cubit<ThemeData> {
/// {@macro brightness_cubit}
ThemeCubit() : super(_lightTheme);
static final _lightTheme = ThemeData.light();
static final _darkTheme = ThemeData.dark();
/// Toggles the current brightness between light and dark.
void toggleTheme() {
emit(state.brightness == Brightness.dark ? _lightTheme : _darkTheme);
}
}