flutter_animator 3.2.1 flutter_animator: ^3.2.1 copied to clipboard
Create animations with less code in a chaining manner. This package allows you to combine and chain multiple animations based on percentages of the duration.
import 'package:flutter/material.dart';
import 'package:flutter_animator/flutter_animator.dart';
void main() => runApp(ExampleApp());
class ExampleApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Animator',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key? key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final GlobalKey<CrossFadeABState> crossFadeAnimation =
GlobalKey<CrossFadeABState>();
final GlobalKey<AnimatorWidgetState> basicAnimation =
GlobalKey<AnimatorWidgetState>();
final GlobalKey<InOutAnimationState> inOutAnimation =
GlobalKey<InOutAnimationState>();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Flutter Animator'),
),
body: Center(
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Padding(padding: EdgeInsets.only(top: 20)),
CrossFadeAB(
key: crossFadeAnimation,
childA: Text('A', style: TextStyle(fontSize: 20)),
childB: Text('B', style: TextStyle(fontSize: 20)),
),
Padding(padding: EdgeInsets.only(top: 20)),
TextButton(
onPressed: () {
crossFadeAnimation.currentState!.cross();
},
child: Text(
'Cross Animate',
style: TextStyle(fontSize: 20),
),
),
BounceIn(
key: basicAnimation,
child: Text(
'BounceIn',
style: TextStyle(fontSize: 20),
),
),
Padding(padding: EdgeInsets.only(top: 20)),
TextButton(
onPressed: () {
basicAnimation.currentState!.forward();
},
child: Text(
'Animate Bounce',
style: TextStyle(fontSize: 20),
),
),
Padding(padding: EdgeInsets.only(top: 40)),
InOutAnimation(
key: inOutAnimation,
child: Text(
'In & Out',
style: TextStyle(fontSize: 20),
),
inDefinition: FadeInAnimation(),
outDefinition: BounceOutDownAnimation(),
),
Padding(padding: EdgeInsets.only(top: 20)),
TextButton(
onPressed: () {
if (inOutAnimation.currentState!.status !=
InOutAnimationStatus.Out) {
inOutAnimation.currentState!.animateOut();
} else {
inOutAnimation.currentState!.animateIn();
}
},
child: Text(
'Animate In & Out',
style: TextStyle(fontSize: 20),
),
),
],
),
),
);
}
}