flutter3d_shaders 0.4.0
flutter3d_shaders: ^0.4.0 copied to clipboard
The engine's shader sources, in GLSL, for every backend to compile.
0.4.0 #
- No changes of its own; the version moves with the workspace, whose sibling constraints name a single release. The README's closing section now says what the engine around this package is.
0.3.0 #
- The physical model samples a prefiltered environment, and the composite pass applies a look.
0.2.0 #
- Cascaded directional shadows, spot shadows, screen-space ambient occlusion, a procedural sky and two-colour ambient light.
- The shared header split so a stage declares only the uniform blocks it reads: a block a shader declares but never reads is reflected at a non-zero size and binding it is a native crash.
0.1.0 #
- The engine's shader sources in GLSL, shared by every backend so that no two
of them can drift, with
kRequiredShadersnaming the entry points a bundle must answer to.