flutter3d_shaders 0.4.0 copy "flutter3d_shaders: ^0.4.0" to clipboard
flutter3d_shaders: ^0.4.0 copied to clipboard

The engine's shader sources, in GLSL, for every backend to compile.

0.4.0 #

  • No changes of its own; the version moves with the workspace, whose sibling constraints name a single release. The README's closing section now says what the engine around this package is.

0.3.0 #

  • The physical model samples a prefiltered environment, and the composite pass applies a look.

0.2.0 #

  • Cascaded directional shadows, spot shadows, screen-space ambient occlusion, a procedural sky and two-colour ambient light.
  • The shared header split so a stage declares only the uniform blocks it reads: a block a shader declares but never reads is reflected at a non-zero size and binding it is a native crash.

0.1.0 #

  • The engine's shader sources in GLSL, shared by every backend so that no two of them can drift, with kRequiredShaders naming the entry points a bundle must answer to.
0
likes
150
points
82
downloads

Documentation

API reference

Publisher

verified publisherpleion.dev

Weekly Downloads

The engine's shader sources, in GLSL, for every backend to compile.

Homepage
Repository (GitHub)
View/report issues
Contributing

Topics

#shaders #glsl #graphics #gpu

License

MIT (license)

Dependencies

flutter

More

Packages that depend on flutter3d_shaders