flutter3d_particles 0.7.1
flutter3d_particles: ^0.7.1 copied to clipboard
A pooled CPU particle simulation for flutter3d, and the contributor that draws it. Its particles can be a light source, which is the part no other engine on this platform has.
0.7.1 #
Released with the rest of the stack at 0.7.1. Nothing in this package changed. The release it resolves against builds from pub.dev again and no longer crashes Metal on the first unlit draw.
Its flutter3d_* dependencies ask for ^0.7.1, and it asks for vector_math ^2.4.3.
0.7.0 #
-
A burst can light something.
ParticleSystem.bursttakes an optionalsource, and aLightEmitterpassed there has its glow fed by the burst's particles, then fades and leaves the measured set on its own. Before this a burst's particles were born belonging to nobody, so a muzzle flash or an explosion cast no light however bright its colour was, while the skill in this package said it did. Existing calls are unchanged. -
flutter3d_particles_coreis back inside, and Flutter is out. The simulation had been split off so a headless caller could bake aParticleSystem; the two contributors stayed here because they imported Flutter, for adebugPrintinside anassertand forflutter3d's barrel. They importflutter3d_corenow and report a missing shader stage throughdart:developer'slog, so the whole package is plain Dart andflutter3d_model_coredepends on it directly. The public API is the same; an importer ofpackage:flutter3d_particles_corenamespackage:flutter3d_particles/flutter3d_particles.dartinstead. -
The pubspec follows.
flutter: sdkand the dependency onflutter3dare gone, and the package depends onflutter3d_core^0.7.0andflutter3d_hardware^0.7.0. An application that reachedflutter3donly because this package brought it has to name it itself. The tests run underdart test. The archive carriesskills/flutter3d-particles-one-draw-call/for a coding agent, installed withdart run skills@ get.
0.6.0 #
- Floors, and no code. One pool, one draw call, whatever is in it — byte for
byte 0.5.0's.
flutter3dandflutter3d_hardwareare now floored at^0.6.0, which is the pair this package's single batch was compiled against.
0.5.0 #
Breaking. An ease carries its curve.
KeyEaseis a value class holding the shape it applies. Opening the list alone would have been useless —easeShapewould have had no branch for a game's own ease. A game writesconst KeyEase('bounce', _bounce)and every curve and gradient samples it without this package having heard of it.
0.4.0 #
- No changes of its own; the version moves with the workspace, whose sibling constraints name a single release. The README's closing section now says what the engine around this package is.
0.3.0 #
- No changes of its own. The workspace is released as a set, in the order
ARCHITECTURE.md§16 gives, so this package's version moves with the rest and its constraints on its siblings move with it.
0.2.0 #
- A pool, emitters, modifiers and a contributor that draws every live particle in one instanced call, on any backend the engine has.
- A particle can be a light source and can carry a texture.