flutter3d_particles 0.5.0
flutter3d_particles: ^0.5.0 copied to clipboard
A pooled CPU particle simulation for flutter3d, and the contributor that draws it. Its particles can be a light source, which is the part no other engine on this platform has.
0.5.0 #
Breaking. An ease carries its curve.
KeyEaseis a value class holding the shape it applies. Opening the list alone would have been useless —easeShapewould have had no branch for a game's own ease. A game writesconst KeyEase('bounce', _bounce)and every curve and gradient samples it without this package having heard of it.
0.4.0 #
- No changes of its own; the version moves with the workspace, whose sibling constraints name a single release. The README's closing section now says what the engine around this package is.
0.3.0 #
- No changes of its own. The workspace is released as a set, in the order
ARCHITECTURE.md§16 gives, so this package's version moves with the rest and its constraints on its siblings move with it.
0.2.0 #
- A pool, emitters, modifiers and a contributor that draws every live particle in one instanced call, on any backend the engine has.
- A particle can be a light source and can carry a texture.