flutter3d_net 0.8.1 copy "flutter3d_net: ^0.8.1" to clipboard
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Rollback netcode over `sim`: input frames per step, prediction, correction, and the transport behind an interface so a game never names WebRTC or a socket.

Use this package as a library

Depend on it

Run this command:

With Dart:

 $ dart pub add flutter3d_net

With Flutter:

 $ flutter pub add flutter3d_net

This will add a line like this to your package's pubspec.yaml (and run an implicit dart pub get):

dependencies:
  flutter3d_net: ^0.8.1

Alternatively, your editor might support dart pub get or flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:flutter3d_net/flutter3d_net.dart';
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Rollback netcode over `sim`: input frames per step, prediction, correction, and the transport behind an interface so a game never names WebRTC or a socket.

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Topics

#game-development #game-engine #networking #multiplayer

License

MIT (license)

Dependencies

flame_multiplayer, flutter3d_sim, web_socket_channel

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Packages that depend on flutter3d_net