flutter3d_game_platformer 0.4.1
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A second genre: a runner who jumps twice and dashes, things to collect, hazards to fall into, and checkpoints to come back at.
0.4.1 #
Hunter, an enemy that comes after the player across the gaps: it follows the level's flow field and jumps where the field says the next step is a jump, on a grid baked with the enemies'JumpReach.kind: hunterin a level'senemyentity, withsightandpatience; it needs no route.
0.4.0 #
- No changes of its own; the version moves with the workspace, whose sibling constraints name a single release. The README's closing section now says what the engine around this package is.
0.3.0 #
- No changes of its own. The workspace is released as a set, in the order
ARCHITECTURE.md§16 gives, so this package's version moves with the rest and its constraints on its siblings move with it.
0.2.0 #
- A second genre, and the instrument that tested the first: a runner who jumps twice and dashes, coins, hazards, moving platforms, gates and a summit.
- Acceptance was "no edit to the engine" and it took five, all in input, each of which generalised the engine rather than accommodating a game.