flutter3d_conformance 0.4.0
flutter3d_conformance: ^0.4.0 copied to clipboard
The behaviour a flutter3d_hardware backend has to have, as tests it can run against itself.
0.4.0 #
- No changes of its own; the version moves with the workspace, whose sibling constraints name a single release. The README's closing section now says what the engine around this package is.
0.3.0 #
- No changes of its own. The workspace is released as a set, in the order
ARCHITECTURE.md§16 gives, so this package's version moves with the rest and its constraints on its siblings move with it.
0.2.0 #
- The behaviour
flutter3d_hardwarerequires, as a suite a backend runs against itself: formats that must be renderable, pixels that must keep their row order, and every stage pair the engine actually links. - Split into
coreChecksandshaderChecks, because a suite that claimed to need no shaders met a new backend with five failures it could do nothing about.