flutter3d_conformance 0.4.0 copy "flutter3d_conformance: ^0.4.0" to clipboard
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The behaviour a flutter3d_hardware backend has to have, as tests it can run against itself.

0.4.0 #

  • No changes of its own; the version moves with the workspace, whose sibling constraints name a single release. The README's closing section now says what the engine around this package is.

0.3.0 #

  • No changes of its own. The workspace is released as a set, in the order ARCHITECTURE.md §16 gives, so this package's version moves with the rest and its constraints on its siblings move with it.

0.2.0 #

  • The behaviour flutter3d_hardware requires, as a suite a backend runs against itself: formats that must be renderable, pixels that must keep their row order, and every stage pair the engine actually links.
  • Split into coreChecks and shaderChecks, because a suite that claimed to need no shaders met a new backend with five failures it could do nothing about.
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verified publisherpleion.dev

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The behaviour a flutter3d_hardware backend has to have, as tests it can run against itself.

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Topics

#graphics #gpu #testing #conformance

License

MIT (license)

Dependencies

flutter, flutter3d_hardware, flutter3d_shaders, flutter_test, vector_math

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Packages that depend on flutter3d_conformance