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discontinuedreplaced by: flutter3d_app

Picks the graphics backend a build draws through: Impeller on a desktop, WebGL2 in a browser, and a software rasteriser at runtime if Impeller will not start.

0.5.2 #

  • Floors again, for the same reason as 0.5.1 and a different feature. An engine at 0.5.2 binds a MorphInfo block and a morph_texture sampler in its vertex stages; a backend older than that has neither in its bundle and cannot upload the float texture the deltas travel in. Impeller throws, naming the block; the software backend and WebGL read what is missing as nothing and go on drawing the base shape, saying nothing. ^0.5.2 on all three.

0.5.1 #

  • The floors move to the 0.5.1 backends, and the reason is a coupling the version graph could not otherwise state. flutter3d 0.5.1 changed what the surface buffer's alpha means and added a member to the FogInfo uniform block, so an engine at 0.5.1 and a backend at 0.5.0 disagree about the shape of a block and about the units of a depth. Nothing forced them to move together: the engine names no backend — that is a structure rule — so this package is the only edge in the graph where the requirement can be written down, and it said ^0.5.0.
  • What that mismatch actually does, since a floor is worth what it prevents: Impeller throws a StateError naming the block and the member, which is the failure this package's floor now makes unreachable; the software backend is quieter and merely goes on drawing the old picture, which is the case that wanted the floor most.
  • One direction only. This package does not depend on flutter3d, so it cannot say "an engine at least as new as these backends". A project that pins the engine down while letting the backends float is still able to assemble a pair that disagrees.

0.5.0 #

  • No API change. Its floors move to the 0.5.0 backends.

0.4.0 #

  • No changes of its own; the version moves with the workspace, whose sibling constraints name a single release. The README's closing section now says what the engine around this package is.

0.3.0 #

  • Picks the graphics backend a build draws through, with a conditional import rather than a runtime branch: the two pull in worlds that do not compile for each other's platform.
  • openDevice was three files in each of three games and byte-identical in two of them.
  • Deliberately does not decide resolution or shadow budget. Those are a game's trade against its own scene, and a shared constant would be wrong for two of the three.
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Documentation

API reference

Publisher

verified publisherpleion.dev

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Picks the graphics backend a build draws through: Impeller on a desktop, WebGL2 in a browser, and a software rasteriser at runtime if Impeller will not start.

Topics

#graphics #gpu #rendering #web

License

MIT (license)

Dependencies

flutter, flutter3d_cpu, flutter3d_hardware, flutter3d_impeller, flutter3d_webgl

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Packages that depend on flutter3d_backend