flutter3d_backend 0.5.0
flutter3d_backend: ^0.5.0 copied to clipboard
Picks the graphics backend a build draws through: Impeller on a desktop, WebGL2 in a browser, and a software rasteriser at runtime if Impeller will not start.
0.5.0 #
- No API change. Its floors move to the 0.5.0 backends.
0.4.0 #
- No changes of its own; the version moves with the workspace, whose sibling constraints name a single release. The README's closing section now says what the engine around this package is.
0.3.0 #
- Picks the graphics backend a build draws through, with a conditional import rather than a runtime branch: the two pull in worlds that do not compile for each other's platform.
openDevicewas three files in each of three games and byte-identical in two of them.- Deliberately does not decide resolution or shadow budget. Those are a game's trade against its own scene, and a shared constant would be wrong for two of the three.