flutter3d_backend 0.5.0 copy "flutter3d_backend: ^0.5.0" to clipboard
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discontinuedreplaced by: flutter3d_app

Picks the graphics backend a build draws through: Impeller on a desktop, WebGL2 in a browser, and a software rasteriser at runtime if Impeller will not start.

0.5.0 #

  • No API change. Its floors move to the 0.5.0 backends.

0.4.0 #

  • No changes of its own; the version moves with the workspace, whose sibling constraints name a single release. The README's closing section now says what the engine around this package is.

0.3.0 #

  • Picks the graphics backend a build draws through, with a conditional import rather than a runtime branch: the two pull in worlds that do not compile for each other's platform.
  • openDevice was three files in each of three games and byte-identical in two of them.
  • Deliberately does not decide resolution or shadow budget. Those are a game's trade against its own scene, and a shared constant would be wrong for two of the three.
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verified publisherpleion.dev

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Picks the graphics backend a build draws through: Impeller on a desktop, WebGL2 in a browser, and a software rasteriser at runtime if Impeller will not start.

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Topics

#graphics #gpu #rendering #web

License

unknown (license)

Dependencies

flutter, flutter3d_cpu, flutter3d_hardware, flutter3d_impeller, flutter3d_webgl

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Packages that depend on flutter3d_backend