flutter3d_audio 0.4.0
flutter3d_audio: ^0.4.0 copied to clipboard
Positional audio for flutter3d: attenuation, panning and voice limiting, with a pluggable backend.
0.4.0 #
SoLoudBackend.openwaits out the web module. flutter_soloud's wasm initialises aftermainis already running, and aninitcalled in that gap throws — which, on the web, looked exactly like a game with no sound.opennow retries for up to five seconds before rethrowing into the caller's fallback-to-silence. The other half of web audio is the application's: two script tags inindex.htmland cross-origin isolation headers, which the template app now carries.
0.3.0 #
- No changes of its own. The workspace is released as a set, in the order
ARCHITECTURE.md§16 gives, so this package's version moves with the rest and its constraints on its siblings move with it.
0.2.0 #
- Mix buses opened like
GameAction, spent when a voice is issued rather than when it is chosen. - One list of sounds shared by the games that had each written their own.
0.1.0 #
- Positional audio: attenuation, panning and voice limiting.
- A pluggable backend, so a build with no audio device plays the game in silence rather than refusing to start.