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What any Flutter application on flutter3d is assembled from: which backend to open and the runtime fallback, the surface a frame reaches Flutter through, widgets drawn in the scene, a level loaded int [...]

Use this package as a library

Depend on it

Run this command:

With Flutter:

 $ flutter pub add flutter3d_app

This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get):

dependencies:
  flutter3d_app: ^0.7.1

Alternatively, your editor might support flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:flutter3d_app/flutter3d_app.dart';
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Publisher

verified publisherpleion.dev

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What any Flutter application on flutter3d is assembled from: which backend to open and the runtime fallback, the surface a frame reaches Flutter through, widgets drawn in the scene, a level loaded into a scene, and storage.

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Topics

#game-engine #rendering #application

License

MIT (license)

Dependencies

clock, flutter, flutter3d, flutter3d_cpu, flutter3d_hardware, flutter3d_impeller, flutter3d_sim, flutter3d_webgl, flutter3d_webgpu, vector_math, web

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Packages that depend on flutter3d_app