flame_state_machine 1.0.2
flame_state_machine: ^1.0.2 copied to clipboard
A lightweight, type-safe state machine for the Flame game engine, enabling modular and reusable behavior for Flame components.
1.0.2 #
- Refactored internal state transition logic for clarity and reuse (no functional changes).
- Replaced inline state updates with
setStatecalls in theStateMachineclass. - Added status badges to
README.mdfor better project visibility.
1.0.1 #
- Added example
- Updated documentation
1.0.0 #
- Initial release