flame_spatial_grid 0.9.2 flame_spatial_grid: ^0.9.2 copied to clipboard
Spatial partitioning of game field to improve performance of collision detection and rendering
0.9.2 #
- Flame 1.16.0 support
- onCurrentCellChanged callback for HasGridSupport mixin
0.9.1 #
- Minimum Flame version is 1.14.0
- Bug fix with collision cache for objects that are grouped into layer
- onActivate callback cor component, when it's cell is moved from inactive state into active
0.9.0 #
- Support Flame 1.12.0 and upper
- Multithreading for collision optimisation (including web)
- Raycasting speed optimized
- 2x faster collision detection for active collisions
0.8.4 #
- Flame 1.9.0 support
0.8.3 #
- Basic raycast support
- Hotfix
recreateBoundingHitbox
function - BREAKING:
noMapCellBuilder
accepts list of map rects instead ofisFullyOutside
variable
0.8.2 #
- Flame 1.8.2 compatibility fixes
- Tiled world: streaming maps
- Broadphase and collision detection optimisations
- Improving CollisionOptimizer performance
- CollisionProspect pool support
- StaticCellLayer reusing Image instances
- Loading maps and building cells is much faster now
- BREAKING CHANGES in API during refactoring...
0.8.1 #
- Fixing links to examples
0.8.0 #
- Publishing working version after almost year of development