flame_spatial_grid 0.9.2 copy "flame_spatial_grid: ^0.9.2" to clipboard
flame_spatial_grid: ^0.9.2 copied to clipboard

Spatial partitioning of game field to improve performance of collision detection and rendering

0.9.2 #

  • Flame 1.16.0 support
  • onCurrentCellChanged callback for HasGridSupport mixin

0.9.1 #

  • Minimum Flame version is 1.14.0
  • Bug fix with collision cache for objects that are grouped into layer
  • onActivate callback cor component, when it's cell is moved from inactive state into active

0.9.0 #

  • Support Flame 1.12.0 and upper
  • Multithreading for collision optimisation (including web)
  • Raycasting speed optimized
  • 2x faster collision detection for active collisions

0.8.4 #

  • Flame 1.9.0 support

0.8.3 #

  • Basic raycast support
  • Hotfix recreateBoundingHitbox function
  • BREAKING: noMapCellBuilder accepts list of map rects instead of isFullyOutside variable

0.8.2 #

  • Flame 1.8.2 compatibility fixes
  • Tiled world: streaming maps
  • Broadphase and collision detection optimisations
  • Improving CollisionOptimizer performance
  • CollisionProspect pool support
  • StaticCellLayer reusing Image instances
  • Loading maps and building cells is much faster now
  • BREAKING CHANGES in API during refactoring...

0.8.1 #

  • Fixing links to examples

0.8.0 #

  • Publishing working version after almost year of development
3
likes
100
points
67
downloads

Publisher

verified publisherasgalex.pro

Weekly Downloads

Spatial partitioning of game field to improve performance of collision detection and rendering

Repository (GitHub)

Documentation

API reference

License

MIT (license)

Dependencies

collection, dart_bloom_filter, flame, flame_tiled, flat_buffers, flutter, isolate_manager, js, meta, tiled, vector_math, xml

More

Packages that depend on flame_spatial_grid