flame_flutter3d_audio 0.8.4 copy "flame_flutter3d_audio: ^0.8.4" to clipboard
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PlatformmacOS

Sound for a Flame game bridged to flutter3d: the game's audio scene as a component, silent until the player's first input, and loops that play for as long as their component lives.

Use this package as a library

Depend on it

Run this command:

With Flutter:

 $ flutter pub add flame_flutter3d_audio

This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get):

dependencies:
  flame_flutter3d_audio: ^0.8.4

Alternatively, your editor might support flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:flame_flutter3d_audio/flame_flutter3d_audio.dart';
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Documentation

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Publisher

verified publisherpleion.dev

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Sound for a Flame game bridged to flutter3d: the game's audio scene as a component, silent until the player's first input, and loops that play for as long as their component lives.

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Topics

#game-development #audio #flame

License

MIT (license)

Dependencies

flame, flame_flutter3d, flutter, flutter3d_audio, vector_math

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Packages that depend on flame_flutter3d_audio