flame_camera_tools 3.0.1
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Intuitive tools for creating immersive and dynamic camera behaviors in Flame-based games.
3.0.1 #
- Fixed
stiffness
value in the example code
3.0.0 #
- Changed the
stiffness
parameter ofSmoothFollowBehavior
to be a value between 0.0 and 1.0, where a value of 0.0 means no movement at all and a value of 1.0 means immediate following.
2.0.0 #
- Merge
SmoothFollowBehavior
andAreaFollowBehavior
into one class
1.2.0 #
- Added
moveAlongPath()
method for CameraComponent - Adjusted effect duration defaults to 1 second
1.1.0 #
- Added demo GIFs
1.0.1 #
- Calling
complete()
on completers when duration is zero - Cosmetic changes inside
README.md
1.0.0 #
- Added
weakenOverTime
parameter toshake()
method - Using
double
instead of theDuration
class for the duration of the effects
0.0.5+1 #
- fix: use
radians()
also when the duration is zero
0.0.5 #
- Added
rotateBy()
method for CameraComponent - Refactor method parameter defaults
0.0.4 #
- Removed
stiffness
parameter fromareaFollow()
- Added
maxSpeed
parameter toareaFollow()
andAreaFollowBehavior
0.0.3 #
0.0.2 #
- Added
AreaFollowBehavior
- Added
areaFollow()
method for CameraComponent - Added Documentation
0.0.1 #
- Initial Release