flame_behavior_tree 0.1.3+3 flame_behavior_tree: ^0.1.3+3 copied to clipboard
A bridge package that integrates behavior_tree package with flame.
This is a bridge package that integrates the behavior_tree dart package with Flame engine.
Features #
This package provides a HasBehaviorTree
mixin for Flame Components
. It can be added to any
Component
and it takes care of ticking the behavior tree along with the component's update.
Getting started #
Add this package to your Flutter project using:
flutter pub add flame_behavior_tree
Usage #
-
Add the
HasBehaviorTree
mixin to the component that wants to follow a certain AI behavior.class MyComponent extends Position with HasBehaviorTree { }
-
Set-up a behavior tree and set its root as the
treeRoot
of theHasBehaviorTree
.
class MyComponent extends PositionComponent with HasBehaviorTree {
Future<void> onLoad() async {
treeRoot = Selector(
children: [
Sequence(children: [task1, condition, task2]),
Sequence(...),
]
);
super.onLoad();
}
}
- Increase the
tickInterval
to make the tree tick less frequently.
class MyComponent extends PositionComponent with HasBehaviorTree {
Future<void> onLoad() async {
treeRoot = Selector(...);
tickInterval = 4;
super.onLoad();
}
}
Additional information #
When working with behavior trees, keep in mind that
- nodes of a behavior tree do not necessarily update on every frame.
- avoid storing data in nodes as much as possible because it can go out of sync with rest of the game as nodes are not ticked on every frame.