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Audio support for the Flame game engine, basically a thin wrapper around the audioplayers package.

2.10.1 #

  • Update a dependency to the latest release.

2.10.0 #

Note: This release has breaking changes.

  • BREAKING FIX: Migrate from RawKeyEvent to KeyEvent (#3002). (330862c9)

2.1.8 #

  • Update a dependency to the latest release.

2.1.7 #

  • Update a dependency to the latest release.

2.1.6 #

  • Update a dependency to the latest release.

2.1.5 #

  • Update a dependency to the latest release.

2.1.4 #

2.1.3 #

  • Update a dependency to the latest release.

2.1.2 #

  • REFACTOR: Remove unnecessary 'async' keyword across the codebase [DCM] (#2803). (2dfe0e5a)
  • REFACTOR: Mark semantically final variables as final (or const) proper [DCM] (#2783). (71f7b475)
  • FIX: Remove deprecations for 1.10.0 (#2809). (5b67b8f1)

2.1.1 #

  • Update a dependency to the latest release.

2.1.0 #

  • REFACTOR: Enable DCM linting (#2667). (27a8fd61)
  • FEAT(flame_audio): Adding an easy way of updating the prefix from FlameAudio (#2751). (d2c9dcec)

2.0.5 #

  • Update a dependency to the latest release.

2.0.4 #

2.0.3 #

2.0.2 #

  • FIX: Release instead of dispose audioplayer in play (#2513). (e699b259)

2.0.1 #

2.0.0 #

Note: This release has breaking changes.

  • BREAKING FEAT: Update AudioPlayers to ^4.0.0 (#2482). (47372087)

Migration instructions:

AudioPool has moved to AudioPlayers, but we still export it from flame_audio, so the only thing you have to do if you import AudioPool directly is to change the import to: import 'package:flame_audio/flame_audio.dart';

1.4.1 #

  • DOCS: Update funding links (#2420). (8294a2a1)
  • DOCS: Update all README files for the bridge packages to be consistent and not broken (#2402). (5e8ecf54)

1.4.0 #

  • Bump to audioplayers v3.0.0

1.3.5 #

  • Update a dependency to the latest release.

1.3.4 #

1.3.3 #

1.3.2 #

  • Update a dependency to the latest release.

1.3.1 #

  • Update a dependency to the latest release.

1.3.0 #

Note: This release has breaking changes.

  • FEAT: Move to Flutter 3.0.0 and Dart 2.17.0 (#1713). (2a41d0d6)
  • BREAKING FEAT: Update flame_audio to AP 1.0.0 (#1724). (d6bf920d)

1.2.0 #

Note: This release has breaking changes.

  • FEAT: Move to Flutter 3.0.0 and Dart 2.17.0 (#1713). (2a41d0d6)
  • BREAKING FEAT: Update flame_audio to AP 1.0.0 (#1724). (d6bf920d)

1.1.0 #

1.0.2 #

  • Update a dependency to the latest release.

1.0.1 #

  • Graduate package to a stable release. See pre-releases prior to this version for changelog entries.

1.0.1-releasecandidate.1 #

[1.0.0] #

  • Bump to Flame 1.0.0

[1.0.0-rc.15] #

  • Bump audioplayers version to 0.20.1

[1.0.0-rc.1] #

  • Moved project to the mono-repo
  • Updated flame, audioplayers

[0.1.0-rc5] #

  • Updated audioplayers version
  • Updated Flame version
  • Add support to null safety

[0.1.0-rc4] #

  • Update audioplayers version

[0.1.0-rc3] #

  • Bump flame version to rc5, upgrade code to match, update other dependencies
  • Add linter and fix code to comply

[0.1.0-rc2] #

  • Bump flame version to rc2 and audioplayers version to 0.17

[0.1.0-rc1] #

  • First real version, including all necessary files for 1.0.0

[0.0.1] #

  • Empty release; in the future all flame audio related code will live here.
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Publisher

verified publisherflame-engine.org

Audio support for the Flame game engine, basically a thin wrapper around the audioplayers package.

Repository (GitHub)
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Contributing

Documentation

API reference

Funding

Consider supporting this project:

opencollective.com
github.com
patreon.com

License

MIT (LICENSE)

Dependencies

audioplayers, flame, flutter, synchronized

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Packages that depend on flame_audio