flame 0.11.2 flame: ^0.11.2 copied to clipboard
A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.
import 'dart:math' as math;
import 'dart:ui';
import 'package:flame/anchor.dart';
import 'package:flame/components/component.dart';
import 'package:flame/game.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
void main() => runApp(MyGame().widget);
class Palette {
static const PaletteEntry white = BasicPalette.white;
static const PaletteEntry red = PaletteEntry(Color(0xFFFF0000));
static const PaletteEntry blue = PaletteEntry(Color(0xFF0000FF));
}
class Square extends PositionComponent {
static const SPEED = 0.25;
Square(double size) {
width = height = size;
anchor = Anchor.center;
}
@override
void resize(Size size) {
x = size.width / 2;
y = size.height / 2;
}
@override
void render(Canvas c) {
prepareCanvas(c);
c.drawRect(Rect.fromLTWH(0, 0, width, height), Palette.white.paint);
c.drawRect(Rect.fromLTWH(0, 0, 3, 3), Palette.red.paint);
c.drawRect(Rect.fromLTWH(width / 2, height / 2, 3, 3), Palette.blue.paint);
}
@override
void update(double t) {
angle += SPEED * t;
angle %= 2 * math.pi;
}
}
class MyGame extends BaseGame {
MyGame() {
add(Square(64.0));
}
}