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A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.

[0.11.2] #

  • Fixed bug on animatons with a single frame
  • Fixed warning on using specific version o flutter_svg on pubspec
  • ParallaxComponent is not abstract anymore, as it does not include any abstract method
  • Added some functionality to Position class

[0.11.1] #

  • Fixed lack of paint update when using AnimationAsWidget as pointed in #78
  • Added travis (thanks, @renancarujo)

[0.11.0] #

  • Implementing low latency api from audioplayers (breaking change)
  • Improved examples by adding some instructions on how to run
  • Add notice on readme about the channel
  • Upgrade path_provider to fix conflicts

[0.10.4] #

  • Fix breaking change on svg plugin

[0.10.3] #

  • Svg support
  • Adding Animation#reversed allowing a new reversed animation to be created from an existing animation.
  • Fix games inside regular apps when the component is inside a sliver
  • Support asesprite animations

[0.10.2] #

  • Fixed some warnings and formatting

[0.10.1] #

  • Fixes some typos
  • Improved docs
  • Extracted gamepads to a new lib, lots of improvements there (thanks, @erickzanardo)
  • Added more examples and an article

[0.10.0] #

  • Fixing a few minor bugs, typos, improving docs
  • Adding the Palette concept: easy access to white and black colors/paints, create your palette to keep your game organized.
  • Adding the Anchor concept: specify where thins should anchor, added to PositionComponent and to the new text releated features.
  • Added a whole bunch of text related components: TextConfig allows you to easily define your typography information, TextComponent allows for easy rendering of stuff and TextBox can make sized texts and also typing effects.
  • Improved Utils to have better and more concise APIs, removed unused stuff.
  • Adding TiledComponent to integrate with tiled

[0.9.5] #

  • Add elapsed property to Animation (thanks, @ianliu)
  • Fixed minor typo on documentation

[0.9.4] #

  • Bumps audioplayers version

[0.9.3] #

  • Fixes issue when switching between games where new game would not attach

[0.9.2] #

  • Fixes to work with Dart 2.1

[0.9.1] #

  • Updated audioplayers and box2d to fix bugs

[0.9.0] #

  • Several API changes, using new audioplayers 0.6.x

[0.8.4] #

  • Added more consistent APIs and tests

[0.8.3] #

  • Need to review audioplayers 0.5.x

[0.8.2] #

  • Added better documentation, tutorials and examples
  • Minor tweaks in the API
  • New audioplayers version

[0.8.1] #

  • The Components Overhaul Update: This is major update, even though we are keeping things in alpha (version 0.*)
  • Several major upgrades regarding the component system, new component types, Sprites and SpriteSheets, better image caching, several improvements with structure, a BaseGame, a new Game as a widget, that allows you to embed inside apps and a stop method. More minor changes.

[0.6.1] #

  • Bump required dart version

[0.6.0] #

  • Adding audio suport for iOS (bumping audioplayers version)

[0.5.0] #

  • Adding a text method to Util to more easily render a Paragraph

[0.4.0] #

  • Upgraded AudioPlayers, added method to disable logging
  • Created PositionComponent with some useful methods
  • A few refactorings

[0.3.0] #

  • Added a pre-load method for Audio module

[0.2.0] #

  • Added a loop method for playing audio on loop
  • Added the option to make rectangular SpriteComponents, not just squares

[0.1.0] #

  • First release, basic utilities
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Publisher

verified publisherflame-engine.org

A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.

Repository (GitHub)
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License

unknown (LICENSE)

Dependencies

audioplayers, box2d_flame, convert, flutter, flutter_svg, ordered_set, path_provider, synchronized, tiled

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