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Easy Animations - No Controllers, No Tickers, Only the necessary parts.

ezanimation #

Easy Animations - No Controllers, No Tickers, Only the necessary parts.

Easily add Curves and ReverseCurves

Introduction #

Normal animations involve a fair amount of complexity: AnimationControllers, Tweens, Animation, Tickers are not familiar concepts to many. Not just to beginners - when creating an explicit animation, even advanced users experience hardships dealing with the many components involved.

Announcing EzAnimation: A set of tools to make animations easier #

With EzAnimation, there is no need to burden your code with TickerProviders, the complicated logic of curves, different components of animation, etc.

Here is a simple example to create an animation with an expanding box:

  1. First, we define a Container with a starting size of 50.0

    return Scaffold(
      body: Center(
        child: Container(
          color: Colors.yellow,
          height: 50.0,
          width: 50.0,
        ),
      ),
    );
    
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    alt text

  2. Next, we define an animation to increase size

    EzAnimation ezAnimation = EzAnimation(50.0, 200.0, Duration(seconds: 2));
    
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  3. Then, we simply plugin in values and start the animation when we need to - in this case we will do it when the box is tapped

    return Scaffold(
      body: Center(
        child: InkWell(
          onTap: () {
            ezAnimation.start();
          },
          child: AnimatedBuilder(
            animation: ezAnimation,
            builder: (context, snapshot) {
              return Container(
                color: Colors.yellow,
                height: ezAnimation.value,
                width: ezAnimation.value,
              );
            }
          ),
        ),
      ),
    );
    
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    alt text

  4. And that's it!

TO USE: #

DEFINE EzAnimation #

(RECOMMENDED METHOD 1) Passing context:

EzAnimation animation = EzAnimation(10.0, 100.0, Duration(seconds: 1), context: context);

// This animation needs to be manually restarted when another page is pushed and then Navigator comes back
// The onNavigate param helps define the behaviour when another page is pushed
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(RECOMMENDED METHOD 2) Passing vsync:

EzAnimation animation = EzAnimation(10.0, 100.0, Duration(seconds: 1), context: context);

// Here the state class needs to add SingleTickerProviderMixin or TickerProviderMixin
// onNavigate does not work in this case as the page ticker defines the state of the animation
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A SIMPLE METHOD (LESS PERFORMANT): No context or vsync

EzAnimation animation = EzAnimation(10.0, 100.0, Duration(seconds: 1));

// Note that this animation needs to be manually stopped if you intend to push another page as it will go to completion without it.
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(Notice that you can define this outside of initState, unlike normal animation controllers)

START ANIMATION #

animation.start();

// OR

animation.start(from: 0.2);
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END ANIMATION #

animation.stop();
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REPEAT ANIMATION #

animation.repeat();
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RESET ANIMATION #

animation.reset();
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REVERSE ANIMATION #

animation.reverse();

// OR

animation.reverse(from: 0.5);
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DEFINE WHAT HAPPENS WHEN NAVIGATOR PUSHES ANOTHER PAGE ON TOP #

EzAnimation animation = EzAnimation(10.0, 100.0, Duration(seconds: 1), context: context, onNavigate: OnNavigate.pauseAnimation);
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An animation can either reset or pause when the navigator pushes another page on top. Use the onNavigate page to achieve this.

NOTE: A PAUSED ANIMATION NEEDS TO BE MANUALLY RESTARTED AFTER COMING BACK TO THE MAIN PAGE

onPressed: () async {
    await Navigator.of(context).push(MaterialPageRoute(builder: (context) => DemoPage()));
    animation.start();
}

resetAnimation -> Resets animation to the start
pauseAnimation -> Pauses animation at that instant (You need to manually restart this when it comes back)
letItRun -> Animation will go to completion unless animation.stop() is called.
takeToEnd -> Takes animation to final value instantly
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REBUILD UI #

You can use normal listeners and rebuild UI with AnimatedBuilder as usual.

animation.addListener(() { 
  setState(() {});
});

//OR

AnimatedBuilder(
    animation: animation,
    builder: (context, snapshot) {
      return Center(
        child: Container(
          width: animation.value,
          height: animation.value,
          color: Colors.blue,
        ),
      );
    }
  ),
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ADD CURVES EASILY #

var animation = EzAnimation(10.0, 100.0, Duration(seconds: 1), curve: Curves.bounceInOut, reverseCurve: Curves.linear);
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LISTEN TO STATUS #

animation.addStatusListener((status) {
  if (status == AnimationStatus.completed) {
    animation.reverse();
  }
});
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USE ANIMATION SEQUENCES #

You can have multiple animations running in series with weights with EzAnimation.sequence()

EzAnimation ezAnimation = EzAnimation.sequence([
  SequenceItem(0.0, 100.0, weight: 2),
  SequenceItem(100.0, 50.0),
  SequenceItem(50.0, 100.0),
], Duration(seconds: 2), context: context);

ezAnimation.start();
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USE SPECIALIZED TWEENS #

Use the EzAnimation.tween() to pass in other Tween types such as ColorTween

EzAnimation ezAnimation = EzAnimation.tween(ColorTween(begin: Colors.red, end: Colors.blue), Duration(seconds: 2), context: context);

ezAnimation.start();
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Similarly, the EzAnimation.tweenSequence allows you to create a sequence with ColorTweens and other tweens

EzAnimation ezAnimation = EzAnimation.tweenSequence(TweenSequence([
    TweenSequenceItem(tween: ColorTween(begin: Colors.red, end: Colors.blue), weight: 1.0),
    TweenSequenceItem(tween: ColorTween(begin: Colors.red, end: Colors.blue), weight: 2.0),
]), Duration(seconds: 2), context: context);
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Publisher

verified publisherjoshi.dev

Weekly Downloads

2024.08.21 - 2025.03.05

Easy Animations - No Controllers, No Tickers, Only the necessary parts.

Repository
View/report issues

Documentation

API reference

License

BSD-2-Clause (license)

Dependencies

flutter

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