entry 0.0.1 entry: ^0.0.1 copied to clipboard
Make your widgets come to life
Entry
This Flutter package introduces a new widget : Entry
.
It lets you simply animate a widget into a visible state.
- Don't just display widgets : make them appear.
- Lightweight and flexible : one widget is all you need.
- Wrap a widget with an
Entry
widget and watch it come to life.
Entry
animates opacity, scale, position and angle concurrently.
You can visualize the Curves
constants on the doc page.
🏭 Constructors #
Default #
Entry({key, delay, duration, curve, opacity, scale, xOffset, yOffset, angle, child})
This constructor is motionless by default.
It includes every parameter available in named constructors.
Named #
Entry
has four named constructors :
Entry.all({opacity, scale, xOffset, yOffset, angle})
.all
makes use of every animation by default, except for the angle.
The three others are each dedicated to a single animation :
Entry.opacity({opacity})
Entry.scale({scale})
Entry.offset({xOffset, yOffset})
The key
, delay
, duration
, curve
and child
parameters are omitted here.
💕 Combining entries #
Wrapping an Entry
with another one works just as you expect it.
By playing with all the parameters, possibilities are endless.
You can copy one of the examples and start from there.
See in action
👷 Grid builders #
Fixed crossed-axis count #
Using Entry
with grid builders can create a staggered effect :
- Wrap the generated child with an
Entry
widget - Multiply the
delay
value by theindex % crossAxisCount
In result, the widgets of a same row will appear after each other.
See in action
Randomization #
You can set your delay and/or duration to a random number :
delay: Duration(milliseconds: random.nextInt(300))
This makes the entries look more independent from each other.
See in action
✊ Motivation #
- Animations are key to elevate and refine the user experience.
- By default, all widgets appear instantly. It feels basic, almost webpage-like.
- Flutter doesn't provide a simple way to delay and animate a widget's entry into view.
- Animations overall implies a lot of complexity and boilerplate code.
- I got tired of copying the same file over multiple projects.
🙏 Credit #
A special thank you to Felix Blaschke for his simple_animations package. This package literally depends on it.