dynamic_intl 0.1.1 dynamic_intl: ^0.1.1 copied to clipboard
Dynamically update arb language packs, support version management, incremental update and other functions.
import 'package:dynamic_intl/dynamic_intl.dart';
import 'package:example/language/generated/l10n.dart';
import 'package:example/test_delegate.dart';
import 'package:example/test_setting.dart';
import 'package:flutter/material.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await LanguageUtil.instance.init(TestSetting());
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
static var locale = const Locale('zh');
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
@override
void initState() {
super.initState();
// 可增加支持的语言列表
// updateLanguageLibrary([const Locale('it'), const Locale('de')]);
// 下载语言包,可以加版本, 无版本则每次都更新
LanguageUtil.instance
.checkAndDownload(MyApp.locale.languageCode, '1002')
.then((value) {
// 因为下载完成前会使用默认文案,下载完成后应刷新下UI
setState(() {});
});
// 可以设置是否使用本地语言包
// LanguageUtil.instance.setLocalLanguage(true);
// 检查是否使用本地语言包
LanguageUtil.instance.checkLocalLanguage();
}
void updateLocale(Locale locale) {
MyApp.locale = locale;
setState(() {});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
/// 当前语言
locale: MyApp.locale,
localizationsDelegates: const [
/// Delegate 注册
AppLocalizationDynamicDelegate.delegate,
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
],
/// 支持的语言列表
supportedLocales:
AppLocalizationDynamicDelegate.delegate.supportedLocales,
home: MyHomePage(
title: 'Flutter Demo Home Page', updateLocale: updateLocale),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title, required this.updateLocale})
: super(key: key);
final String title;
final Function updateLocale;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
void _changeLocale() async {
var locale = MyApp.locale.languageCode == 'en'
? const Locale('zh')
: const Locale('en');
LanguageUtil.instance
.checkAndDownload(locale.languageCode, '1002')
.then((_) {
// 因为下载前会使用默认文案,下载完成后应刷新下UI
widget.updateLocale(locale);
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(S.of(context).test),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
S.of(context).test,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _changeLocale,
tooltip: MyApp.locale.languageCode,
child: const Icon(Icons.all_inclusive),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}