dt_aiui_plugin 0.0.2 dt_aiui_plugin: ^0.0.2 copied to clipboard
A new flutter plugin project.
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:flutter/services.dart';
import 'package:dt_aiui_plugin/dt_aiui_plugin.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
bool _platformVersion = false;
String _eventContent = "nothing";
EventChannel _eventChannel;
@override
void initState() {
super.initState();
initPlatformState();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlatformState() async {
bool platformVersion;
// Platform messages may fail, so we use a try/catch PlatformException.
try {
platformVersion = await DtAiuiPlugin.initAIUIAgent;
} on PlatformException {
platformVersion = false;
}
_eventChannel = DtAiuiPlugin.eventChannel;
_eventChannel.receiveBroadcastStream().listen(_onEvent, onError: _onError);
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {
_platformVersion = platformVersion;
});
}
void _onEvent(Object object){
setState(() {
if (object is String) {
_eventContent = object;
}
});
}
void _onError(Object object){
setState(() {
if (object is String) {
_eventContent = object;
}
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Container(
child: GestureDetector(
onTap: (){
DtAiuiPlugin.startVoiceNlp;
},
child: Text('Running on: $_platformVersion\n -- $_eventContent'),
),
),
),
);
}
}