dialog_flowtter 0.3.3 dialog_flowtter: ^0.3.3 copied to clipboard
A Flutter implementation of DialogFlow improved. Get your chatbots ready in no time.
import 'package:dialog_flowtter/dialog_flowtter.dart';
import 'package:flutter/material.dart';
import 'app_body.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Dialog Flowtter Example',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Dialog Flowtter'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key? key, this.title}) : super(key: key);
final String? title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
late DialogFlowtter dialogFlowtter;
final TextEditingController _controller = TextEditingController();
List<Map<String, dynamic>> messages = [];
@override
void initState() {
super.initState();
DialogFlowtter.fromFile().then((instance) => dialogFlowtter = instance);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title ?? 'DialogFlowtter app'),
),
body: Column(
children: [
Expanded(child: AppBody(messages: messages)),
Container(
padding: const EdgeInsets.symmetric(
horizontal: 10,
vertical: 5,
),
color: Colors.blue,
child: Row(
children: [
Expanded(
child: TextField(
controller: _controller,
style: TextStyle(color: Colors.white),
),
),
IconButton(
color: Colors.white,
icon: Icon(Icons.send),
onPressed: () {
sendMessage(_controller.text);
_controller.clear();
},
),
],
),
),
],
),
);
}
void sendMessage(String text) async {
if (text.isEmpty) return;
setState(() {
addMessage(
Message(text: DialogText(text: [text])),
true,
);
});
// dialogFlowtter.projectId = "deimos-apps-0905";
DetectIntentResponse response = await dialogFlowtter.detectIntent(
queryInput: QueryInput(text: TextInput(text: text)),
);
if (response.message == null) return;
setState(() {
addMessage(response.message!);
});
}
void addMessage(Message message, [bool isUserMessage = false]) {
messages.add({
'message': message,
'isUserMessage': isUserMessage,
});
}
@override
void dispose() {
dialogFlowtter.dispose();
super.dispose();
}
}