data_classes 3.0.0+1 data_classes: ^3.0.0+1 copied to clipboard
Automatically generates immutable data classes for you based on a mutable "blueprint" class.
Looking for data classes? Check out the freezed package, it is more ergonomic and has a lot of fancy features.
Looking for has/is getters? Check out the has_is_getters package!
Hey there! If you're reading this and want data classes to become a language-level feature of Dart, consider giving this issue a thumbs up. 👍
In the meantime, this library generates immutable data classes for you based on simple mutable blueprint classes. Here's how to get started:
1. 📦 Add these packages to your dependencies:
dependencies:
data_classes: ^3.0.0
dev_dependencies:
build_runner: ^1.7.1
data_classes_generator: ^3.0.0
2. 🧬 Write a blueprint class. Let the name start with Mutable
and
annotate it with @GenerateDataClass()
:
import 'package:data_classes/data_classes.dart';
part 'my_file.g.dart';
@GenerateDataClass()
class MutableFruit {
String name;
@nullable String color;
}
By default, attributes are considered non-nullable. If you want an attribute to
be nullable, annotate it with @nullable
.
3. 🏭 Run pub run build_runner build
in the command line (or
flutter pub run build_runner build
, if you're using Flutter). The
implementation based on your mutable class will automatically be generated.
copy & copyWith #
By default, a copy
method will be generated that takes a mutating function:
var freshApple = const Fruit(
name: 'apple',
color: 'green',
);
var banana = freshApple.copy((fruit) =>
fruit
..name = 'banana'
..color = 'yellow'
);
Sometimes, you have classes that are guaranteed to only have non-nullable variables. For those, you can opt in to generate a copyWith
method!
@GenerateDataClass(generateCopyWith = true)
class MutableFruit {
String name;
String color;
}
var oldApple = freshApple.copyWith(
color: 'brown',
);
If you're wondering why all fields have to be non-nullable, here's a discussion about that.
value getters #
Sometimes, you have enum values as fields. In that case, you have the option to generate getters directly on the immutable class:
enum Color { red, yellow, green, brown }
enum Shape { round, curved }
@GenerateDataClass()
class MutableFruit {
@GenerateValueGetters(generateNegations = true)
Color color;
@GenerateValueGetters(usePrefix = true)
Shape theShape;
}
var banana = Fruit(color: Color.yellow, theShape: Shape.curved);
banana.isYellow; // true
banana.isNotGreen; // true
banana.isTheShapeRound; // false
full example #
Here's an example with all the features (except nullability, so copyWith
works). To showcase prefixed type imports, the Color
enum from above has been moved to a file named colors.dart
.
import 'package:data_classes/data_classes.dart';
import 'colors.dart' as colors;
part 'main.g.dart';
enum Shape { round, curved }
/// A fruit with a doc comment.
@GenerateDataClass(generateCopyWith: true)
class MutableFruit {
String name;
/// The color of this fruit.
@GenerateValueGetters(generateNegations: true)
colors.Color color;
@GenerateValueGetters(usePrefix: true)
Shape shape;
List<String> likedBy;
}
And here's the generated code:
/// A fruit with a doc comment.
@immutable
class Fruit {
final String name;
/// The color of this fruit.
final colors.Color color;
final Shape shape;
final List<String> likedBy;
// Value getters.
bool get isRed => this.color == colors.Color.red;
bool get isNotRed => this.color != colors.Color.red;
bool get isYellow => this.color == colors.Color.yellow;
bool get isNotYellow => this.color != colors.Color.yellow;
bool get isGreen => this.color == colors.Color.green;
bool get isNotGreen => this.color != colors.Color.green;
bool get isBrown => this.color == colors.Color.brown;
bool get isNotBrown => this.color != colors.Color.brown;
bool get isShapeRound => this.shape == Shape.round;
bool get isShapeCurved => this.shape == Shape.curved;
/// Default constructor that creates a new [Fruit] with the given
/// attributes.
const Fruit({
@required this.name,
@required this.color,
@required this.shape,
@required this.likedBy,
}) : assert(name != null),
assert(color != null),
assert(shape != null),
assert(likedBy != null);
/// Creates a [Fruit] from a [MutableFruit].
Fruit.fromMutable(MutableFruit mutable)
: name = mutable.name,
color = mutable.color,
shape = mutable.shape,
likedBy = mutable.likedBy;
/// Turns this [Fruit] into a [MutableFruit].
MutableFruit toMutable() {
return MutableFruit()
..name = name
..color = color
..shape = shape
..likedBy = likedBy;
}
/// Checks if this [Fruit] is equal to the other one.
bool operator ==(Object other) {
return other is Fruit &&
name == other.name &&
color == other.color &&
shape == other.shape &&
likedBy == other.likedBy;
}
int get hashCode {
return hashList([name, color, shape, likedBy]);
}
/// Copies this [Fruit] with some changed attributes.
Fruit copy(void Function(MutableFruit mutable) changeAttributes) {
assert(
changeAttributes != null,
"You called Fruit.copy, but didn't provide a function for changing "
"the attributes.\n"
"If you just want an unchanged copy: You don't need one, just use "
"the original. The whole point of data classes is that they can't "
"change anymore, so there's no harm in using the original class.");
final mutable = this.toMutable();
changeAttributes(mutable);
return Fruit.fromMutable(mutable);
}
/// Copies this [Fruit] with some changed attributes.
Fruit copyWith({
String name,
colors.Color color,
Shape shape,
List<String> likedBy,
}) {
return Fruit(
name: name ?? this.name,
color: color ?? this.color,
shape: shape ?? this.shape,
likedBy: likedBy ?? this.likedBy,
);
}
/// Converts this [Fruit] into a [String].
String toString() {
return 'Fruit(\n'
' name: $name\n'
' color: $color\n'
' shape: $shape\n'
' likedBy: $likedBy\n'
')';
}
}