danso_function 2.0.0 danso_function: ^2.0.0 copied to clipboard
This is a package for danso-flutter-application
import 'dart:typed_data';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_audio_capture/flutter_audio_capture.dart';
import 'package:pitch_detector_dart/pitch_detector.dart';
import 'package:pitchupdart/instrument_type.dart';
import 'package:pitchupdart/pitch_handler.dart';
import 'package:flutter_midi/flutter_midi.dart';
import 'package:just_audio/just_audio.dart';
import 'package:audio_session/audio_session.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final _flutterMidi = FlutterMidi();
final _audioRecorder = FlutterAudioCapture();
final pitchDetectorDart = PitchDetector(44100, 2000);
final pitchupDart = PitchHandler(InstrumentType.guitar);
var result1;
var note = "";
var status = "Click on start";
String _value = 'assets/Dan.sf2';
final _player = AudioPlayer(handleInterruptions: false);
Future<void> iosAudioSession() async {
final session = await AudioSession.instance;
await session.configure(const AudioSessionConfiguration(
avAudioSessionCategory: AVAudioSessionCategory.playAndRecord,
avAudioSessionCategoryOptions:
AVAudioSessionCategoryOptions.mixWithOthers,
));
}
@override
void initState() {
super.initState();
load(_value);
iosAudioSession();
}
void load(String asset) async {
print('Loading File...');
_flutterMidi.unmute();
ByteData _byte = await rootBundle.load(asset);
//assets/sf2/SmallTimGM6mb.sf2
//assets/sf2/Piano.SF2
_flutterMidi.prepare(sf2: _byte, name: _value.replaceAll('assets/', ''));
}
Future<void> _startCapture() async {
await _audioRecorder.start(listener, onError,
sampleRate: 44100, bufferSize: 3000);
setState(() {
note = "";
status = "Play something";
});
}
Future<void> _stopCapture() async {
await _audioRecorder.stop();
setState(() {
note = "";
status = "Click on start";
});
}
void listener(dynamic obj) {
//Gets the audio sample
var buffer = Float64List.fromList(obj.cast<double>());
final List<double> audioSample = buffer.toList();
//Uses pitch_detector_dart library to detect a pitch from the audio sample
final result = pitchDetectorDart.getPitch(audioSample);
//If there is a pitch - evaluate it
if (result.pitched) {
//Uses the pitchupDart library to check a given pitch for a Guitar
final handledPitchResult = pitchupDart.handlePitch(result.pitch);
//Updates the state with the result
setState(() {
result1 = result.pitch;
note = handledPitchResult.note;
status = handledPitchResult.tuningStatus.toString();
});
}
}
void onError(Object e) {
print(e);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(children: [
Center(
child: Text(
note,
style: const TextStyle(
color: Colors.black87,
fontSize: 25.0,
fontWeight: FontWeight.bold),
)),
Center(
child: Text(
'$result1',
style: const TextStyle(
color: Colors.black87,
fontSize: 25.0,
fontWeight: FontWeight.bold),
)),
const Spacer(),
Center(
child: ElevatedButton(
child: Text('Play C'),
onPressed: () {
_flutterMidi.playMidiNote(midi: 60);
},
),
),
ElevatedButton(
onPressed: () async {
// await iosAudioSession();
_player.setAsset('assets/semachi.wav');
_flutterMidi.playMidiNote(midi: 60);
// _player.setVolume(100.0);
_player.setSpeed(0.8);
_player.play();
},
child: Text('Cow'),
),
Center(
child: Text(
status,
style: const TextStyle(
color: Colors.black87,
fontSize: 14.0,
fontWeight: FontWeight.bold),
)),
Expanded(
child: Row(
children: [
Expanded(
child: Center(
child: FloatingActionButton(
onPressed: _startCapture,
child: const Text("Start")))),
Expanded(
child: Center(
child: FloatingActionButton(
onPressed: _stopCapture, child: const Text("Stop")))),
],
))
]),
),
);
}
}