couver_ui 0.0.1 couver_ui: ^0.0.1 copied to clipboard
UI Library for couver
example/lib/main.dart
import 'package:example/screens/buttons_screen.dart';
import 'package:example/screens/home_screen.dart';
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Couver UI Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
initialRoute: "/",
routes: {
'/': (context) => const HomeScreen(),
'/buttons': (context) => const ButtonsScreen(),
},
);
}
}
// class MyHomePage extends StatefulWidget {
// const MyHomePage({super.key, required this.title});
// final String title;
// @override
// State<MyHomePage> createState() => _MyHomePageState();
// }
// class _MyHomePageState extends State<MyHomePage> {
// int _counter = 0;
// void _incrementCounter() {
// setState(() {
// // This call to setState tells the Flutter framework that something has
// // changed in this State, which causes it to rerun the build method below
// // so that the display can reflect the updated values. If we changed
// // _counter without calling setState(), then the build method would not be
// // called again, and so nothing would appear to happen.
// _counter++;
// });
// }
// @override
// Widget build(BuildContext context) {
// // This method is rerun every time setState is called, for instance as done
// // by the _incrementCounter method above.
// //
// // The Flutter framework has been optimized to make rerunning build methods
// // fast, so that you can just rebuild anything that needs updating rather
// // than having to individually change instances of widgets.
// return Scaffold(
// appBar: AppBar(
// // Here we take the value from the MyHomePage object that was created by
// // the App.build method, and use it to set our appbar title.
// title: Text(widget.title),
// ),
// body: Center(
// // Center is a layout widget. It takes a single child and positions it
// // in the middle of the parent.
// child: Column(
// // Column is also a layout widget. It takes a list of children and
// // arranges them vertically. By default, it sizes itself to fit its
// // children horizontally, and tries to be as tall as its parent.
// //
// // Invoke "debug painting" (press "p" in the console, choose the
// // "Toggle Debug Paint" action from the Flutter Inspector in Android
// // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// // to see the wireframe for each widget.
// //
// // Column has various properties to control how it sizes itself and
// // how it positions its children. Here we use mainAxisAlignment to
// // center the children vertically; the main axis here is the vertical
// // axis because Columns are vertical (the cross axis would be
// // horizontal).
// mainAxisAlignment: MainAxisAlignment.center,
// children: <Widget>[
// const Text(
// 'You have pushed the button this many times:',
// ),
// Text(
// '$_counter',
// style: Theme.of(context).textTheme.headline4,
// ),
// ],
// ),
// ),
// floatingActionButton: FloatingActionButton(
// onPressed: _incrementCounter,
// tooltip: 'Increment',
// child: const Icon(Icons.add),
// ), // This trailing comma makes auto-formatting nicer for build methods.
// );
// }
// }