confetti 0.2.0 confetti: ^0.2.0 copied to clipboard
Blast colorful confetti all over the screen. Celebrate in app achievements with style. Control the velocity, angle and amount of confetti.
Blast some confetti all over the screen and celebrate user achievements!
A video walkthrough is available here.
Getting Started #
To use this plugin, add
confetti as a dependency in your pubspec.yaml file.
See the example to get started quickly.
To begin you need to instantiate a
ConfettiController variable and pass in a
Duration argument. The
ConfettiController can be instantiated in the
initState method and disposed in the
build method return a
ConfettiWidget. The only attribute that is required is the
Other attributes that can be set are:
blastDirection-> a radial value to determine the direction of the particle emission. The default is set to
PI(180 degrees). A value of
PIwill emit to the left of the canvas/screen.
emissionFrequency-> should be a value between 0 and 1. The higher the value the higher the likelihood that particles will be emitted on a single frame. Default is set to
numberOfParticles-> the number of particles to be emitted per emission. Default is set to
shouldLoop-> determines if the emission will reset after the duration is completed, which will result in continues particles being emitted, and the animation looping
maxBlastForce-> will determine the maximum blast force applied to a particle within it's first 5 frames of life. The default
maxBlastForceis set to
minBlastForce-> will determine the minimum blast force applied to a particle within it's first 5 frames of life. The default
minBlastForceis set to
truea crosshair will be displayed to show the location of the particle emitter
colors-> a list of colors can be provided to manually set the confetti colors. If omitted then random colors will be used. A single color, for example
[Colors.blue], or multiple colors
[Colors.blue, Colors.red, Colors.green]can be provided as an argument in the `ConfettiWidget
Enjoy the confetti.
NOTE: Don't be greedy with the number of particles. Too many will result in performance issues. Future versions might be more performant. Use wisely and carefully.