confetti 0.1.2

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Blast some confetti all over the screen and celebrate user achievements!

Demo #

A video walkthrough is available here.

Getting Started #

To use this plugin, add confetti as a dependency in your pubspec.yaml file.

See the example to get started quickly.

To begin you need to instantiate a ConfettiController variable and pass in a Duration argument. The ConfettiController can be instantiated in the initState method and disposed in the dispose method.

In the build method return a ConfettiWidget. The only attribute that is required is the ConfettiController.

Other attributes that can be set are:

  • blastDirection -> a radial value to determine the direction of the particle emission. The default is set to PI (180 degrees). A value of PI will emit to the left of the canvas/screen.
  • emissionFrequency -> should be a value between 0 and 1. The higher the value the higher the likelihood that particles will be emitted on a single frame. Default is set to 0.02 (2% chance)
  • numberOfParticles -> the number of particles to be emitted per emission. Default is set to 10
  • shouldLoop -> determines if the emission will reset after the duration is completed, which will result in continues particles being emitted, and the animation looping
  • maxBlastForce -> will determine the maximum blast force applied to a particle within it's first 5 frames of life. The default maxBlastForce is set to 20
  • minBlastForce -> will determine the minimum blast force applied to a particle within it's first 5 frames of life. The default minBlastForce is set to 5
  • displayTarget -> if true a crosshair will be displayed to show the location of the particle emitter

Enjoy the confetti.

NOTE: Don't be greedy with the number of particles. Too many will result in performance issues. Future versions might be more performant. Use wisely and carefully.

[0.1.2]

  • Provide optional child widget to render below the confetti
  • Changed the painter to use foregroundPainter to always paint the confetti above its child

[0.1.1]

  • Patch null pointer exception

[0.1.0]

  • Initial release. You will probably experience some performance issues if you try and create too many particles at once
  • Performance optimization work will be done in later versions.

example/main.dart

import 'dart:math';

import 'package:flutter/material.dart';
import 'package:confetti/confetti.dart';

void main() => runApp(ConfettiSample());

class ConfettiSample extends StatelessWidget {
  const ConfettiSample({Key key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
        debugShowCheckedModeBanner: false,
        showPerformanceOverlay: true,
        title: 'Confetti',
        home: Scaffold(
          backgroundColor: Colors.grey[900],
          body: MyApp(),
        ));
  }
}

class MyApp extends StatefulWidget {
  @override
  _MyAppState createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
  ConfettiController _controllerCenterRight;
  ConfettiController _controllerCenterLeft;
  ConfettiController _controllerTopCenter;
  ConfettiController _controllerBottonCenter;

  @override
  void initState() {
    _controllerCenterRight =
        ConfettiController(duration: Duration(seconds: 10));
    _controllerCenterLeft = ConfettiController(duration: Duration(seconds: 10));
    _controllerTopCenter = ConfettiController(duration: Duration(seconds: 10));
    _controllerBottonCenter =
        ConfettiController(duration: Duration(seconds: 10));
    super.initState();
  }

  @override
  void dispose() {
    _controllerCenterRight.dispose();
    _controllerCenterLeft.dispose();
    _controllerTopCenter.dispose();
    _controllerBottonCenter.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Stack(
      children: <Widget>[
        //CENTER RIGHT -- Emit left
        Align(
          alignment: Alignment.centerRight,
          child: ConfettiWidget(
            confettiController: _controllerCenterRight,
            blastDirection: pi, // radial value - LEFT
            emissionFrequency: 0.05,
            numberOfParticles: 10,
            shouldLoop: false,
          ),
        ),
        Align(
          alignment: Alignment.centerRight,
          child: FlatButton(
              onPressed: () {
                _controllerCenterRight.play();
              },
              child: _display('pump left')),
        ),
        //CENTER LEFT
        Align(
          alignment: Alignment.centerLeft,
          child: ConfettiWidget(
            confettiController: _controllerCenterLeft,
            blastDirection: 0, // radial value - RIGHT
            emissionFrequency: 0.6,
            numberOfParticles: 1,
          ),
        ),
        Align(
          alignment: Alignment.centerLeft,
          child: FlatButton(
              onPressed: () {
                _controllerCenterLeft.play();
              },
              child: _display('single shooter')),
        ),
        //TOP CENTER
        Align(
          alignment: Alignment.topCenter,
          child: ConfettiWidget(
            confettiController: _controllerTopCenter,
            blastDirection: pi / 2,
            maxBlastForce: 5,
            minBlastForce: 2,
            emissionFrequency: 0.05,
            numberOfParticles: 50,
          ),
        ),
        Align(
          alignment: Alignment.topCenter,
          child: FlatButton(
              onPressed: () {
                _controllerTopCenter.play();
              },
              child: _display('goliath')),
        ),
        //BOTTOM CENTER
        Align(
          alignment: Alignment.bottomCenter,
          child: ConfettiWidget(
            confettiController: _controllerBottonCenter,
            blastDirection: -pi / 2,
            emissionFrequency: 0.01,
            numberOfParticles: 20,
            maxBlastForce: 100,
            minBlastForce: 80,
          ),
        ),
        Align(
          alignment: Alignment.bottomCenter,
          child: FlatButton(
              onPressed: () {
                _controllerBottonCenter.play();
              },
              child: _display('hard and infrequent')),
        ),
      ],
    );
  }

  Text _display(String text) {
    return Text(
      text,
      style: TextStyle(color: Colors.white, fontSize: 20),
    );
  }
}

Use this package as a library

1. Depend on it

Add this to your package's pubspec.yaml file:


dependencies:
  confetti: ^0.1.2

2. Install it

You can install packages from the command line:

with Flutter:


$ flutter pub get

Alternatively, your editor might support flutter pub get. Check the docs for your editor to learn more.

3. Import it

Now in your Dart code, you can use:


import 'package:confetti/confetti.dart';
  
Popularity:
Describes how popular the package is relative to other packages. [more]
80
Health:
Code health derived from static analysis. [more]
100
Maintenance:
Reflects how tidy and up-to-date the package is. [more]
100
Overall:
Weighted score of the above. [more]
90
Learn more about scoring.

We analyzed this package on Oct 22, 2019, and provided a score, details, and suggestions below. Analysis was completed with status completed using:

  • Dart: 2.5.1
  • pana: 0.12.21
  • Flutter: 1.9.1+hotfix.4

Platforms

Detected platforms: Flutter

References Flutter, and has no conflicting libraries.

Dependencies

Package Constraint Resolved Available
Direct dependencies
Dart SDK >=2.1.0 <3.0.0
flutter 0.0.0
random_color ^1.0.3 1.0.3
vector_math ^2.0.8 2.0.8
Transitive dependencies
collection 1.14.11 1.14.12
meta 1.1.7
sky_engine 0.0.99
typed_data 1.1.6
Dev dependencies
flutter_test