comms 0.0.10 comms: ^0.0.10 copied to clipboard
Simple communication pattern abstraction on streams, created for communication between logic classes.
comms #
comms
is a simple communication pattern abstraction on streams, created for
communication between any classes. It allows Listener
s to easily react to
messages sent by Sender
s.
For use in Flutter projects, check out flutter_comms.
Installation #
$ dart pub add comms
Basic usage #
Imagine you had to connect a light bulb and its light switch. In real world you'd
have to use a wire and connect them, in code we can create a Stream
in the
light bulb and pass its Sink
to the light switch, but instead of writing all the
boilerplate code you can use Listener
and Sender
mixins which do it all for you.
Creating a Listener #
A Listener
is a mixin which allows your class to receive messages from any
Sender
sharing the same message type.
/// Add a `Listener` mixin with type of messages to listen for.
class LightBulb with Listener<bool> {
LightBulb() {
/// Call `listen` to start listening.
listen();
}
bool enabled = false;
/// Override `onMessage` to specify how to react to messages.
@override
void onMessage(bool message) {
enabled = message;
}
void dispose() {
/// Call `cancel` to stop listening and clean up.
cancel();
}
}
Creating a Sender #
/// Add a `Sender` mixin with type of messages to send.
class LightSwitch with Sender<bool> {
void enable() {
/// Call `send` to deliver the message to a Listener.
send(true);
}
}
Using Listener and Sender #
void main() async {
// Just create instances of both classes, comms will
// handle connection between them.
final lightBulb = LightBulb();
final lightSwitch = LightSwitch();
print(lightBulb.enabled); // false
lightSwitch.enable();
// Because communication is asynchronous we have to wait until the
// next event loop iteration for the message to reach the `lightBulb`.
await Future<void>.delayed(Duration.zero);
print(lightBulb.enabled); // true
// Clean up resources once done.
lightBulb.dispose();
}
Multiple Listeners and Senders #
A Sender
sends a message to all Listener
s sharing the same message type,
so whenever any Sender<A>
sends a message every Listener<A>
will get the it.
void main() async {
final lightBulbA = LightBulb();
final lightSwitchA = LightSwitch();
final lightBulbB = LightBulb();
final lightSwitchB = LightSwitch();
print(lightBulbA.enabled); // false
print(lightBulbB.enabled); // false
lightSwitchB.enable();
print(lightBulbA.enabled); // true
print(lightBulbB.enabled); // true
}
Handling initial message #
To handle the last message sent before creating an instance of Listener
you
can override onInitialMessage
, which is called after your Listener
calls listen
passing the last sent message of specified message type as argument.
abstract class CounterMessage {}
class CounterIncremented extends CounterMessage {}
class CounterDecremented extends CounterMessage {}
class CounterController with Sender<CounterMessage> {
void increment() => send(CounterIncremented());
void decrement() => send(CounterDecremented());
}
class Counter with Listener<CounterMessage> {
Counter() {
listen();
}
int count = 0;
@override
void onMessage(CounterMessage message) {
if (message is CounterIncremented) {
count--;
}
if (message is CounterDecremented) {
count++
}
}
@override
void onInitialMessage(CounterMessage message) => onMessage(message);
}
void main() {
final counterController = CounterController();
counterController.increment();
final counter = Counter();
print(counter.count); // 1
}
Listening for multiple message types #
If you need to receive more than one message type in a single Listener
class, you
can use the MultiListener
mixin.
class MyListener with MultiListener {
MyListener() {
listen();
}
@override
List<ListenerDelegate> get listenerDelegates => [
ListenerDelegate<CounterMessage>(),
ListenerDelegate<AuthMessage>(),
];
@override
void onMessage(dynamic message) {
if (message is CounterMessage) {...}
if (message is AuthMessage) {...}
}
}
Custom Senders #
To create a custom Sender
for example to send multiple message types, you
can use getSend
which returns send
method for messages of passed type.
mixin CustomSender {
final sendString = getSend<String>();
final sendInt = getSend<int>();
void sendMessages() {
sendString('hello');
sendInt(1);
}
}
You can also use the getSend
function to send messages from anywhere without even
creating a Sender
.
void main() {
getSend<bool>()(true);
}