chronosgl 3.2.0
chronosgl: ^3.2.0 copied to clipboard
A simple WebGL2 engine written in Dart
ChronosGL #
![](http://i.imgur.com/JkaU6LF.png)
A simple WebGL2 engine written in Dart #
Features: #
- MIT licensed
- straight-forward API
- lightweight (close to "baremetal")
- fully based on WebGL2 and GLSL 3.00es
- keyboard and mouse event capture
- support for canvas based textures including skybox
- focus on procedural content generation
- optional basic scenegraph
- importer for several file formats
- bone animations
- few dependencies
Code #
Examples #
Usage #
You must use Dartium (Version 50 or later) and Dart SDK (Version 1.24.0 or later)
Create a new Dart webapp project, add this as a pubspec.yaml dependency: dependencies: chronosgl: any
You also need the vector_math library which is the only library that ChronosGL is dependent on.
Copy the example from above and run it in Dartium.
It should look like this:
If you need dart:html, it is recommended to add dart:html as HTML like this, due to a naming conflict regarding Node: import 'dart:html' as HTML;