box3d 0.1.0
box3d: ^0.1.0 copied to clipboard
Dart FFI bindings for the box3d 3D rigid body physics engine.
0.1.0 #
- First functional release. Vendors box3d (pinned to its v0.1.0) and builds it, plus a thin C shim, from source through a native-assets build hook, so no separate toolchain is needed. Exposes an idiomatic Dart API: worlds, rigid bodies, the sphere/box/capsule/cylinder/convex-hull/triangle-mesh/ height-field shapes, weld/revolute/prismatic/spherical/distance joints, contact and sensor events, and raycast/overlap/shape-cast queries. A web (WebAssembly) backend is included: build the module with tool/build_wasm.sh and serve it during development with --dart-define=BOX3D_WASM_URL=
0.0.1 #
- Initial release. These bindings are in active development; this release reserves the package name and establishes the package structure. FFI bindings and native binaries are not yet included.