bolter_flutter 6.9.5 bolter_flutter: ^6.9.5 copied to clipboard
based on bolter library extensions for manage widgets updates
import 'package:bolter_flutter/bolter_flutter.dart';
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
late final c = SyncBuilderController(defaultBolter, []);
late final c2 = SyncBuilderController(defaultBolter, false);
late final c3 = SyncBuilderController(defaultBolter, 1.0);
var hide = false;
@override
void initState() {
super.initState();
}
@override
void dispose() {
c.dispose();
super.dispose();
}
void _incrementCounter() {
c.update((v) => v..add(null));
_incrementCounter2();
_incrementCounter3();
}
void _incrementCounter2() {
c2.update((v) => !v);
}
void _incrementCounter3() {
c3.update((v) => v * 10);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
hide
? Container()
: SyncBuilder.controller(
controller: c,
builder: (context, value) {
return Text(value.toString());
}),
hide
? Container()
: SyncBuilder.controller(
controller: c2,
builder: (context, value) {
return Text(value.toString());
}),
hide
? Container()
: SyncBuilder.controller(
controller: c3,
builder: (context, value) {
return Text(value.toString());
}),
CupertinoButton(
child: const Text('hide'),
onPressed: () {
setState(() {
hide = !hide;
});
},
)
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
class Solution {
bool isMatch(String s, String p) {
var p1 = 0;
var p2 = 0;
var prev = "";
for(final char in s.split('')){
final patternPart = p[p2];
if(patternPart == "."){
p2++;
}else if (patternPart == char) {
p2++;
}else{
if(char != prev){
p2++;
}
}
prev = char;
}
return p2 == p.length - 1;
}
}