bmprogresshud 1.0.2 bmprogresshud: ^1.0.2 copied to clipboard
the loading hud widget. like SVProgressHUD in iOS, easy to use
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:bmprogresshud/bmprogresshud.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return ProgressHud(
isGlobalHud: true,
child: MaterialApp(
home: HomePage()
),
);
}
}
class HomePage extends StatefulWidget {
@override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
GlobalKey<ProgressHudState> _hudKey = GlobalKey();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("hud demo"),
),
body: ProgressHud(
key: _hudKey,
maximumDismissDuration: Duration(seconds: 2),
child: Center(
child: Builder(builder: (context) {
return Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ElevatedButton(
onPressed: () {
_showLoadingHud(context);
},
child: Text("show loading"),
),
ElevatedButton(
onPressed: () {
_showSuccessHud(context);
},
child: Text("show success"),
),
ElevatedButton(
onPressed: () {
_showErrorHud(context);
},
child: Text("show error"),
),
ElevatedButton(
onPressed: () {
_showProgressHud(context);
},
child: Text("show progress"),
),
Divider(height: 50),
ElevatedButton(
onPressed: () async {
ProgressHud.showLoading();
await Future.delayed(const Duration(seconds: 1));
ProgressHud.dismiss();
},
child: Text("show global loading"),
),
ElevatedButton(
onPressed: () {
ProgressHud.showAndDismiss(ProgressHudType.success, "load success");
},
child: Text("show global success"),
),
ElevatedButton(
onPressed: () {
ProgressHud.showAndDismiss(ProgressHudType.error, "load fail");
},
child: Text("show global error"),
),
ElevatedButton(
onPressed: () {
_showProgressHudGlobal();
},
child: Text("show global progress"),
),
],
);
}),
),
),
);
}
_showLoadingHud(BuildContext context) async {
ProgressHud.of(context).show(ProgressHudType.loading, "loading...");
await Future.delayed(const Duration(seconds: 1));
_hudKey.currentState?.dismiss();
}
_showSuccessHud(BuildContext context) {
ProgressHud.of(context).showAndDismiss(ProgressHudType.success, "load success");
}
_showErrorHud(BuildContext context) {
ProgressHud.of(context).showAndDismiss(ProgressHudType.error, "load fail");
}
_showProgressHud(BuildContext context) {
var hud = ProgressHud.of(context);
hud.show(ProgressHudType.progress, "loading");
double current = 0;
Timer.periodic(Duration(milliseconds: 1000.0 ~/ 60), (timer) {
current += 1;
var progress = current / 100;
hud.updateProgress(progress, "loading $current%");
if (progress == 1) {
hud.showAndDismiss(ProgressHudType.success, "load success");
timer.cancel();
}
});
}
_showProgressHudGlobal() {
ProgressHud.show(ProgressHudType.progress, "loading");
double current = 0;
Timer.periodic(Duration(milliseconds: 1000.0 ~/ 60), (timer) {
current += 1;
var progress = current / 100;
ProgressHud.updateProgress(progress, "loading $current%");
if (progress == 1) {
ProgressHud.showAndDismiss(ProgressHudType.success, "load success");
timer.cancel();
}
});
}
}