bishop 0.5.2 copy "bishop: ^0.5.2" to clipboard
bishop: ^0.5.2 copied to clipboard

Bishop is a chess logic package with flexible variant support

Bishop

A chess logic package with flexible variant support.

Bishop is designed with flexibility in mind. The goal is to be able to build and play any arbitrary variant of chess without having to build a new package every time. Currently, it supports a variety of fairy piece variants, variants with drops like Crazyhouse, and many others. More features are coming, including support for Asian games like Xiangqi.

As a result of the amount of generalisation required to make a package like this work, performance does take a bit of a hit. As such, it might be difficult to build a strong engine with this. However, it's perfectly sufficient for logic generation and validation, etc. Hopefully the performance can be improved in the future though - this is a work in progress!

Bishop is written in pure dart with no dependencies.

Take a look at the Squares package for a Flutter chessboard widget designed to be interoperable with Bishop.

Features #

  • Game logic - making moves, detecting end conditions, etc
  • Legal move generation
  • FEN & PGN input and output
  • Easy and flexible variant definition
  • Fairy pieces
  • Hands & dropping
  • Flex gating (e.g. Seirawan)
  • Fixed gating (e.g. Musketeer)
  • Different game end conditions for variants like three-check
  • An engine (not strong but fine for testing)

Upcoming Features #

  • Hopper pieces (e.g. Xiangqi cannon)
  • X-FEN output (input works)
  • Atomic chess exploding pieces (and more generally, flexible capture behaviour)

A Random Game #

Playing a random game is easy!

Game game = Game(variant: Variant.standard());

while (!game.gameOver) {
    game.makeRandomMove();
}
print(game.ascii());
print(game.pgn());

Generating and Making Moves #

Get a list of legal moves, formatted in SAN notation:

Game game = Game(variant: Variant.grand());
List<Move> moves = game.generateLegalMoves();
print(moves.map((e) => g.toSan(e)).toList());

Pick a move with algebraic notation, and play it:

Game game = Game(variant: Variant.standard());
Move? m = g.getMove('e2e4')!; // returns null if the move isn't found
bool result = game.makeMove(m); // returns false if the move is invalid

Start a game from an arbitrary position

Game game = Game(variant: Variant.standard(), fen: 'rnbq1bnr/ppppkppp/8/4p3/4P3/8/PPPPKPPP/RNBQ1BNR w - - 2 3');

Piece Definition #

Fairy piece types can be easily defined using Betza notation, for example the Amazon can be defined like: PieceType amazon = PieceType.fromBetza('QN');. More complicated pieces such as Musketeer Chess's Fortress can also be easily configured: PieceType fortress = PieceType.fromBetza('B3vND').

If you're feeling particularly adventurous, you can also define a List<MoveDefinition> manually and build a PieceType with the default constructor.

Variant Definition #

Variants can be arbitrarily defined with quite a lot of different options. For example, standard chess is defined like this:

Variant chess = Variant(
  name: 'Chess',
  boardSize: BoardSize.standard(),
  startPosition: 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1',
  castlingOptions: CastlingOptions.standard(),
  outputOptions: OutputOptions.standard(),
  promotion: true,
  promotionRanks: [Bishop.rank1, Bishop.rank8],
  enPassant: true,
  halfMoveDraw: 100,
  firstMoveRanks: [
    [RANK_2], // white
    [RANK_7], // black
  ],
  pieceTypes: {
    'P': PieceType.pawn(),
    'N': PieceType.knight(),
    'B': PieceType.bishop(),
    'R': PieceType.rook(),
    'Q': PieceType.queen(),
    'K': PieceType.king(),
  },
);

Of course there is a default Variant.standard() constructor for this, and other variants can be built based on this too using Variant.copyWith(). For example, Capablanca Chess can be defined like this:

Variant capablanca = Variant.standard().copyWith(
    name: 'Capablanca Chess',
    boardSize: BoardSize(10, 8),
    startPosition: 'rnabqkbcnr/pppppppppp/10/10/10/10/PPPPPPPPPP/RNABQKBCNR w KQkq - 0 1',
    castlingOptions: CastlingOptions.capablanca(),
    pieceTypes: standard.pieceTypes
    ..addAll({
        'A': PieceType.archbishop(),
        'C': PieceType.chancellor(),
    }),
);

For variants such as Chess960, which can start from many positions, a startPosBuilder function can be defined, that returns a FEN string. A builder for Chess960 is included.

Thanks #

Thanks to the following projects for inspiration and reference:

26
likes
0
pub points
81%
popularity

Publisher

verified publisheralxbkr.xyz

Bishop is a chess logic package with flexible variant support

Repository (GitHub)
View/report issues

License

unknown (LICENSE)

More

Packages that depend on bishop