behavior_tree 0.1.6-dev.1 copy "behavior_tree: ^0.1.6-dev.1" to clipboard
behavior_tree: ^0.1.6-dev.1 copied to clipboard

A behavior tree implementation written in Dart. This package is designed to be used for implementing AI in games.

0.1.6-dev.1 #

Note: This release has breaking changes.

  • FIX: Version flame_3d_component as a prerelease and move flame_lint to 1.5.0-dev.0 (#4100). (f3961dbe)
  • FIX: Bump the minimum Flutter version to 3.47.0 and Dart to 3.13.0 (#4087). (53cea039)
  • FEAT: Add Flame nodes, examples and docs for flame_behavior_tree (#4095). (4cb46020)
  • BREAKING FEAT: Redesign the behavior_tree API to make it simpler to use (#4094). (760fce2d)

0.1.6-dev.0+2 #

0.1.5+1 #

0.1.5 #

  • FEAT: Add Blackboard support for behavior trees (#3756). (955411d3)

0.1.4 #

  • CHORE: Bump dependencies

0.1.3+2 #

0.1.3+1 #

0.1.3 #

  • FIX: Update version of lints to comply with new pub requirements (#3223). (1b0bee72)
  • DOCS: Add AI assist badge to readme(s) (#3226). (380d6aa9)
  • DOCS: Fix capitalization of the Dart programming language on pubspec description field (#3222). (9404241e)

0.1.2 #

  • REFACTOR: Modernize switch; use switch-expressions and no break; (#3133). (b283b82f)

0.1.1 #

  • FEAT: Add initial version of behavior_tree and flame_behavior_tree package (#3045). (faf2df4b)
3
likes
0
points
27
downloads

Publisher

verified publisherflame-engine.org

Weekly Downloads

A behavior tree implementation written in Dart. This package is designed to be used for implementing AI in games.

Repository (GitHub)
View/report issues

Funding

Consider supporting this project:

opencollective.com
github.com
patreon.com

License

unknown (license)

Dependencies

meta

More

Packages that depend on behavior_tree