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A BDD-style widget testing library. Generates Flutter widget tests from *.feature files.

bdd_widget_test Build Status Coverage Status pub package #

A BDD-style widget testing library

Why? #

Isn't it cool to develop mobile apps in natural language? A language each of your team members can read and understand so that it involves everyone working on the project productively. While Dart is on its way to this goal, for tests there is a language for that! It's called Gherkin.

The aim of this library is in combining two effective and easy-to-use techniques: BDD(Gherkin) and widget testing.

Getting Started #

Add the dependency #

Add build_runner and bdd_widget_test dependcies to dev_dependencies section of the pubspec.yaml file.

dev_dependencies:
  build_runner:
  bdd_widget_test: <put the latest version here>
  ...

You may get the actual version from installation instructions on Pub site.

Write features #

Create *.feature file inside test folder. Let's say you're testing the default Flutter counter app, the content might be:

Feature: Counter
    Scenario: Initial counter value is 0
        Given the app is running
        Then I see {'0'} text

Now ask built_value to generate Dart files for you. You may do this with the command:

flutter packages pub run build_runner watch --delete-conflicting-outputs

After that, the corresponding dart file will be generated for each of your feature files. Do not change the code inside these dart files as they will be recreated each time you change something in feature files.

During feature-to-dart generation additional step folder will be created. It will contain all steps required to run the scenario. These files will not be updated hence feel free to adapt the content according to your needs.

Run tests #

You're good to go! bdd_widget_test generated plain old Dart tests, so feel free to run you tests within your IDE or using the following command

flutter test

Feature file syntax #

Feature file sample:

// comment here

Feature: Counter

  Background:
    Given the answer is {42}

  After:
    Then clean up after the test

  Scenario: Initial counter value is 0
    Given the app is running
    Then I see {'0'} text

  Scenario: Plus button increases the counter
    Given the app is running
    When I tap {Icons.add} icon
    Then I see {'1'} text

Backround and After keywords are optional. A Background allows you to add some context to the scenarios that follow it. It can contain one or more Given steps, which are run before each scenario. An After scenarion run even if a test fails, to ensure that it has a chance to clean up after itself. Most probably you don't need to use this keyword.

Each feature file must have one or more Feature:s. Features become test groups in Flutter tests.

Each feature group must have one or more Scenario:s (or Example:s). Scenario become widget tests.

Each scenario must have one or more lines with steps. Each of them must start with Given, When, Then, And, or But keywords. Conventionally Given steps are used for test arrangements, When — for interaction, Then — for asserts. Keywords are not taken into account when looking for a step definition. You can have as many steps as you like, but it's recommended you keep the number at 3-5 per scenario. Having too many steps will cause it to lose it’s expressive power as specification and documentation.

Predefined steps #

This library comes with a list of predefined steps. They will be auto-generated for you, but you may want to adjust their implementation according to your needs.

List of predefined steps:

  • I dismiss the page
  • I don't see {..} icon
  • I don't see {..} rich text
  • I don't see {..} text
  • I don't see {..} widget
  • I enter {..} into {..} input field
  • I see disabled elevated button
  • I see enabled elevated button
  • I see exactly {..} {..} widgets
  • I see {..} icon
  • I see multiple {..} texts
  • I see multiple {..} widgets
  • I see {..} rich text
  • I see {..} text
  • I tap {..} icon
  • I tap {..} text
  • The app is running

If you want to use predefined steps without having them in your steps folder then you may create a build.yaml file in the root of your project with the following content (see the example folder):

targets:
  $default:
    builders:
      bdd_widget_test|featureBuilder:
        options:
          externalSteps:
            - package:bdd_widget_test/step/i_see_text.dart
            - package:bdd_widget_test/step/i_dont_see_text.dart
            - package:bdd_widget_test/step/i_see_multiple_texts.dart
            - package:bdd_widget_test/step/i_tap_text.dart
            - package:bdd_widget_test/step/i_see_icon.dart
            - package:bdd_widget_test/step/i_dont_see_icon.dart
            - package:bdd_widget_test/step/i_tap_icon.dart
            - package:bdd_widget_test/step/i_see_rich_text.dart
            - package:bdd_widget_test/step/i_dont_see_rich_text.dart
            - package:bdd_widget_test/step/i_see_widget.dart
            - package:bdd_widget_test/step/i_dont_see_widget.dart
            - package:bdd_widget_test/step/i_see_exactly_widgets.dart
            - package:bdd_widget_test/step/i_see_multiple_widgets.dart
            - package:bdd_widget_test/step/i_enter_into_input_field.dart
            - package:bdd_widget_test/step/i_see_disabled_elevated_button.dart
            - package:bdd_widget_test/step/i_see_enabled_elevated_button.dart
            - package:bdd_widget_test/step/i_wait.dart
            - package:bdd_widget_test/step/i_dismiss_the_page.dart

That will tell the plugin to reuse steps from the plugin itself and do not put them into your code.

FAQ #

How to pass a parameter? #

You may use curly brackets to pass the parameter into a step. The syntax is following:

  When I see {42} number
  And I see {Icons.add} icon

Notice, that the value inside brackets is copied to the Dart test file without changes hence it must be a valid Dart code. In the example above first step will have an int value. In order to pass a valid Dart string use '42' or "42".

You may call methods in step parameters, but most probably it's not what you want.

How to add additional imports to test files? #

Most of the time you shouldn't do that, as the BDD tests simulate user's behavior and it's just not possible for users to know the implementation details. Nevertheless, sometimes it might be in hand, i.e. when you have custom domain models or components. For example, if you need to check Cupertino icons in the test, you may have:

import 'package:flutter/cupertino.dart';

Feature: ...
  Then I see {CupertinoIcons.back} cupertino icon

How to adjust linter for auto-generated tests? #

Use the same trick as above, just write linter rules you wish to ignore at the beginning of the feature file:

// ignore_for_file: avoid_as, prefer_is_not_empty

Feature: ...

Any video tutorials on this? #

Sure, you may find a BDD in Flutter playlist on youtube with the basic showcase.

How to test the UI? (golden tests) #

BDD is UI agnostic, the main focus is on the requirements. If you need to test colors and layouts the simplest option would be to combine BDD widget tests with golden_toolkit plugin.

Everything will stay pretty much the same, but you'll need to tell the plugin to name test methods testGoldens instead of testWidgets. There are three ways on how you can do that:

  1. If you have only few golden test scenarios per feature, you may mark them with the testMethodName tag like that:
@testMethodName: testGoldens
Scenario: My golden scenario
  1. For features full of golden tests you may move the testMethodName tag above the Feature declaration like that:
@testMethodName: testGoldens
Feature: My golden feature
  1. If you plan to have golden tests only, you may want to override testMethodName for the whole plugin. For that modify your build.yaml file like that:
targets:
  $default:
    builders:
      bdd_widget_test|featureBuilder:
        options:
          testMethodName: testGoldens

You may refer to a video from BDD in Flutter playlist for a live demo.

How to reuse steps between projects? #

You may reference any step using build.yaml file (see the example folder):

targets:
  $default:
    builders:
      bdd_widget_test|featureBuilder:
        options:
          externalSteps:
            - package:<your_package>/<your_step>.dart

How to group steps in a single project? #

You may create sub-folders (like common, login, home, etc.) in the step folder and move generated steps there. The plugin is smart enough to find them (see the example folder).

I don't like the step folder name, how can I change it? #

By setting the stepFolderName parameter with any name you like in the build.yaml file (see the example folder):

targets:
  $default:
    builders:
      bdd_widget_test|featureBuilder:
        options:
          stepFolderName: bdd_steps

You may set a relative path here (like ../../bdd_steps), just be sure that the target folder is still somewhere under the test folder.

Contributing #

If you find a bug or would like to request a new feature, just open an issue. Your contributions are always welcome!

License #

bdd_widget_test is released under a MIT License. See LICENSE for details.

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verified publisherleushchenko.com

A BDD-style widget testing library. Generates Flutter widget tests from *.feature files.

Repository (GitHub)
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License

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Dependencies

build, build_config, characters, flutter, flutter_test, path

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