ar_flutter_plugin_flash 1.1.6
ar_flutter_plugin_flash: ^1.1.6 copied to clipboard
A Flutter plugin for Augmented Reality experiences with native flashlight support. Supports ARKit for iOS and ARCore for Android.
Changelog #
1.1.6 #
- New Feature: Added
onPlanesUpdatednative callback to instantly track the number of active AR planes (ARCore/ARKit) directly from the native render loop. This removes the need for camera-pitch heuristics and instantly alerts the UI when a horizontal or vertical surface is found!
1.1.5 #
- New Feature: Added
updateVisibilityOptionsto dynamically toggle debug visualizations (showFeaturePoints,showPlanes,showWorldOrigin) on the fly without needing to re-initialize the AR session. This is critical for capturing clean, artifact-free snapshots.
1.1.4 #
- Fix: Resolved Swift-to-Objective-C bridging header import paths for iOS (
ar_flutter_plugin_flash-Swift.h) to fix Xcode build failures.
1.1.3 #
- New Feature: Added native Flashlight / Torch support (
toggleFlashlight) for both ARCore (Android) and ARKit (iOS) without interrupting the active AR tracking session. - Update: Renamed package and repository to
ar_flutter_plugin_flash. - additional scaling options
- additional lighting options
- pre-caching of trackable images
1.1.2 #
- import fix
1.1.1 #
- bug fix
1.1.0 #
- Removed depricated Sceneform dependency on Android
- Introduced Filament dependency on Android
- !!! On Android there is currently a bug in the ARCore library which interfers with the tracking functionality. To achieve a smooth tracking the app must be build with "debuggable false" in build.gradle !!!
1.0.1 #
- Support 16kb page size
1.0.0 #
- Extended the original ar_flutter_plugin with image tracking.