apple_vision_hand 0.0.3
apple_vision_hand: ^0.0.3 copied to clipboard
A Flutter plugin to use Apple Vision Hand Detection to detect a single hand and fingers in an image or video stream, and identify key distal features.
apple_vision_hand #
Apple Vision Hand Detection is a Flutter plugin that enables Flutter apps to use Apple Vision Hand Detection.
- This plugin is not sponsor or maintained by Apple. The authors are developers who wanted to make a similar plugin to Google's ml kit for macos.
Requirements #
MacOS
- Minimum osx Deployment Target: 12.0
- Xcode 13 or newer
- Swift 5
- ML Kit only supports 64-bit architectures (x86_64 and arm64).
iOS
- Minimum ios Deployment Target: 14.0
- Xcode 13 or newer
- Swift 5
- ML Kit only supports 64-bit architectures (x86_64 and arm64).
Getting Started #
You need to first import 'package:apple_vision/apple_vision.dart';
final GlobalKey cameraKey = GlobalKey(debugLabel: "cameraKey");
late AppleVisionHandController cameraController;
late List<CameraMacOSDevice> _cameras;
CameraMacOSController? controller;
String? deviceId;
HandData? poseData;
late double deviceWidth;
late double deviceHeight;
@override
void initState() {
cameraController = AppleVisionHandController();
CameraMacOS.instance.listDevices(deviceType: CameraMacOSDeviceType.video).then((value){
_cameras = value;
deviceId = _cameras.first.deviceId;
});
super.initState();
}
@override
void dispose() {
controller?.destroy();
super.dispose();
}
void onTakePictureButtonPressed() async{
CameraMacOSFile? file = await controller?.takePicture();
if(file != null && mounted) {
Uint8List? image = file.bytes;
if(image != null){
cameraController.processImage(image, const Size(640,480)).then((data){
poseData = data;
setState(() {
});
});
}
}
}
@override
Widget build(BuildContext context) {
deviceWidth = MediaQuery.of(context).size.width;
deviceHeight = MediaQuery.of(context).size.height;
return Stack(
children:<Widget>[
SizedBox(
width: 640,
height: 480,
child: _getScanWidgetByPlatform()
)
]+showPoints()
);
}
List<Widget> showPoints(){
if(poseData == null || poseData!.poses.isEmpty) return[];
Map<FingerJoint,Color> colors = {
FingerJoint.thumbCMC: Colors.amber,
FingerJoint.thumbIP: Colors.amber,
FingerJoint.thumbMP: Colors.amber,
FingerJoint.thumbTip: Colors.amber,
FingerJoint.indexDIP: Colors.green,
FingerJoint.indexMCP: Colors.green,
FingerJoint.indexPIP: Colors.green,
FingerJoint.indexTip: Colors.green,
FingerJoint.middleDIP: Colors.purple,
FingerJoint.middleMCP: Colors.purple,
FingerJoint.middlePIP: Colors.purple,
FingerJoint.middleTip: Colors.purple,
FingerJoint.ringDIP: Colors.pink,
FingerJoint.ringMCP: Colors.pink,
FingerJoint.ringPIP: Colors.pink,
FingerJoint.ringTip: Colors.pink,
FingerJoint.littleDIP: Colors.cyanAccent,
FingerJoint.littleMCP: Colors.cyanAccent,
FingerJoint.littlePIP: Colors.cyanAccent,
FingerJoint.littleTip: Colors.cyanAccent
};
List<Widget> widgets = [];
for(int i = 0; i < poseData!.poses.length; i++){
if(poseData!.poses[i].confidence > 0.5){
widgets.add(
Positioned(
bottom: poseData!.poses[i].location.y,
left: poseData!.poses[i].location.x,
child: Container(
width: 10,
height: 10,
decoration: BoxDecoration(
color: colors[poseData!.poses[i].joint],
borderRadius: BorderRadius.circular(5)
),
)
)
);
}
}
return widgets;
}
Widget _getScanWidgetByPlatform() {
return CameraMacOSView(
key: cameraKey,
fit: BoxFit.fill,
cameraMode: CameraMacOSMode.photo,
enableAudio: false,
onCameraLoading: (ob){
return Container(
width: deviceWidth,
height: deviceHeight,
color: Theme.of(context).canvasColor,
alignment: Alignment.center,
child: const CircularProgressIndicator(color: Colors.blue)
);
},
onCameraInizialized: (CameraMacOSController controller) {
setState(() {
this.controller = controller;
Timer.periodic(const Duration(milliseconds: 128),(_){
onTakePictureButtonPressed();
});
});
},
);
}
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Example #
Find the example for this API here.
Contributing #
Contributions are welcome. In case of any problems look at existing issues, if you cannot find anything related to your problem then open an issue. Create an issue before opening a pull request for non trivial fixes. In case of trivial fixes open a pull request directly.