animated_repeatable 1.1.3 animated_repeatable: ^1.1.3 copied to clipboard
Provides a way to create animated transitions on a child widget that repeat indefinitely or for a certain number of times.
The animated_repeatable
package offers a versatile widget called AnimatedRepeatable
that allows you to apply repeatable animated transitions to a child widget. These transitions cycle through a specified number of times, creating dynamic effects within your UI.
Features #
- Applies repeatable animated transitions to a child widget.
- Offers various built-in transition functions (
fade
,spin
,slide
,zoom
,shimmer
). - Allows customization of transitions using the AnimatedRepeatableTransitionBuilder.
- Supports pausing and resuming playback using the pause property.
- Provides control over animation behavior with properties like:
repeat
: Number of times to repeat the animation loop (-1 for infinite)pause
: Whether to pause the animation.continuity
: Controls whether the animation should maintain continuity when paused.mirror
: Whether the animation should play forward, then backward in a mirroring effect.reverse
: Controls the initial animation direction (forward or backward)transition
: The AnimatedRepeatableBuilder function that defines the animation behavior.curve
: The animation curve that controls the easing of the animation.delay
: Delay before the animation starts.duration
: Animation duration for each direction (forward and backward if applicable).reverseTransition
: The transition applied for the backward direction (in mirroring).reverseCurve
: The curve to use in the backward direction (in mirroring effect).reverseDelay
: Delay before starting the backward animation (in mirroring effect)reverseDuration
: Optional duration for the backward animation (mirroring effect)
- Triggers callbacks at various animation lifecycle stages:
onStart
: Called only once at the very beginning of the first animation play-through.onPause
: Called whenever the animation is paused.onContinue
: Called whenever the animation is resumed after being paused.onCycle
: Called every time the animation completes a single loop iteration (forward and potentially backward if reverse is true).onComplete
: Called only once when all specified loops have finished playing (if repeat is not set to -1 for infinite loops).
Usage #
To read more about classes and other references used by animated_repeatable
, see the API Reference.
Import the package #
import 'package:animated_repeatable/animated_repeatable.dart';
Create a repeatable transition widget #
AnimatedRepeatable(
// Repeat the animation loop 3 times (in addition to the initial cycle)
repeat: 3,
// Start the animation
pause: false,
// When [pause] set to `true` then `false`, reset the animation to continue
continuity: false,
// Enable the mirror effect
mirror: true,
// Play the animation in reverse initially (optional)
reverse: true,
// Built-in fade transition animation, you can use
// a custom AnimatedRepeatableBuilder for more complex animations
transition: AnimatedRepeatable.fade,
// Use a curve to ease the animation (optional)
curve: Curves.easeInOut,
// Delay the animation start by 1 second
delay: const Duration(seconds: 1),
// Set the animation duration to 500 milliseconds for each direction (forward and backward)
duration: const Duration(milliseconds: 500),
// Use different transition for backward animation (optional)
reverseTransition: AnimatedRepeatable.shakeX,
// Use a curve to ease the backward animation (optional)
reverseCurve: Curves.bounceOut,
// Set a delay before the reverse animation starts (optional)
reverseDelay: const Duration(milliseconds: 200),
// Set a different duration for the backward animation (optional)
reverseDuration: const Duration(milliseconds: 500),
// Callbacks for various animation lifecycle events (optional)
onStart: () => debugPrint('Animation Started'),
onPause: () => debugPrint('Animation Paused'),
onContinue: () => debugPrint('Animation Continued'),
onCycle: (cycle) => debugPrint('Animation Cycle: $cycle'),
onComplete: () => debugPrint('Animation Completed'),
// Allows chain effect
wrapper: (child, state) {
if (state.isCompleted) {
return AnimatedRepeatable(
delay: const Duration(milliseconds: 300),
duration: const Duration(milliseconds: 700),
transition: AnimatedRepeatable.shimmer(colors: [
Colors.black87,
Colors.blue,
Colors.black87,
Colors.black87,
]),
child: child,
);
}
return child;
},
// Animate the child widget
child: const MyWidget(
text: 'This is the widget that will be animated',
),
)
Built-in transitions #
The package provides various built-in transitions you can use directly:
AnimatedRepeatable.fade
: Fades the child widget in and out during the animation cycle.AnimatedRepeatable.spin
: Rotates the child widget around a central point.AnimatedRepeatable.slide
: Slides the child widget to a specified position.AnimatedRepeatable.zoom
: Zooms the child widget in and out.AnimatedRepeatable.shimmer
: Creates a shimmering effect on the child widget.AnimatedRepeatable.shakeX
: Shakes the child widget horizontally.AnimatedRepeatable.shakeY
: Shakes the child widget vertically.
Custom transitions #
For more control, define your own transition functions using AnimatedRepeatableBuilder
:
final myCustomTransition = (child, animation) {
// Implement your custom animation logic here
return Container(child: child); // Wrap the child widget
};
AnimatedRepeatable(
transition: myCustomTransition,
child: MyWidget(),
),
Programmatic Play/Pause #
With this approach, you can control the animation playback (play/pause) of the AnimatedRepeatable widget from anywhere in your code using the globally accessible key.
import 'package:flutter/material.dart';
import 'package:animated_repeatable/animated_repeatable.dart';
final repeatableKey = GlobalKey<AnimatedRepeatableState>();
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Programmatic AnimatedRepeatable'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
AnimatedRepeatable(
key: repeatableKey,
repeat: -1, // repeat infinitely
mirror: true,
transition: AnimatedRepeatable.fade,
duration: const Duration(seconds: 2),
child: const FlutterLogo(size: 100),
),
const SizedBox(height: 20),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: () {
repeatableKey.currentState?.play();
},
child: const Text('Play'),
),
const SizedBox(width: 10),
ElevatedButton(
onPressed: () {
repeatableKey.currentState?.pause();
},
child: const Text('Pause'),
),
],
),
],
),
),
),
);
}
}
Sponsoring #
If this package or any other package I created is helping you, please consider to sponsor me so that I can take time to read the issues, fix bugs, merge pull requests and add features to these packages.