align_positioned 1.2.0 align_positioned: ^1.2.0 copied to clipboard
When your desired layout or animation is too complex for Columns and Rows, this widget is a life saver. It lets you declaratively position/size its child in complex ways.
align_positioned #
Why is this widget an indispensable tool?
When your desired layout feels too complex for Columns and Rows, AlignPositioned
and AnimatedAlignPositioned
widgets are a real life saver.
Flutter is very composable, which is good, but sometimes it's unnecessarily complex to translate some layout
requirement into a composition of simpler widgets.
The AlignPositioned
aligns, positions, sizes, rotates and transforms its child
in relation to both the container and the child itself.
In other words, it lets you easily and declaratively
define where and how a widget should appear in relation to another.
For example, you can tell it to position the top-left of its child at 15 pixels
to the left of the top-left corner of the container,
plus move it two thirds of the child's height to the bottom plus 10 pixels,
and then rotate 15 degrees.
Do you even know how to start doing this by composing basic Flutter widgets?
Maybe, but with AlignPositioned
it's much easier, and it takes a single widget.
Both AlignPositioned
and AnimatedAlignPositioned
widgets are specially helpful for animations,
since you can just calculate the final position, size and rotation you want for each frame.
Without it you may find yourself having to animate a composition of widgets.
How it works #
Add align_positioned as a dependency
in your pubspec.yaml
file,
then import it:
import 'package:align_positioned/align_positioned.dart';
Pass the AlignPositioned
or the AnimatedAlignPositioned
a child
,
and then one or more of the following parameters:
AlignPositioned(
child: child,
alignment: ...,
dx: ...,
dy: ...,
moveByChildWidth: ...,
moveByChildHeight: ...,
moveByContainerWidth: ...,
moveByContainerHeight: ...,
childWidth: ...,
childHeight: ...,
minChildWidth: ...,
minChildHeight: ...,
maxChildWidth: ...,
maxChildHeight: ...,
childWidthRatio: ...,
childHeightRatio: ...,
minChildWidthRatio: ...,
minChildHeightRatio: ...,
maxChildWidthRatio: ...,
maxChildHeightRatio: ...,
rotateDegrees: ...,
matrix4Transform: ...,
wins: ...,
touch: ...,
);
Let's study each parameter in detail:
Align and Position parameters #
The alignment
parameter works as expected. For example,
Alignment.bottomRight
represents the bottom right of the container,
and Alignment(0.0, 0.0)
represents the center of the container.
The distance from -1.0 to +1.0 is the distance from one side of the rectangle
to the other side of the rectangle.
If touch
is Touch.inside
, then alignment
works just like the alignment
for the Align
widget, aligning the child inside of the container.
However, if touch
is Touch.outside
, then the alignment happens outside of
the container.
As another example, if touch
is Touch.inside
, then Alignment(1.0, 0.0)
makes the child's
right side touch the right side of the container (it touches the container from the inside).
But if touch
is Touch.outside
, then Alignment(1.0, 0.0)
makes the child's
left side touch the right side of the container (it touches the container from the outside).
Parameters dx
and dy
can be positive or negative, and move the child horizontally and
vertically, in pixels.
Parameters moveByChildWidth
and moveByChildHeight
can be positive or negative, and move the child
horizontally and vertically, but the unit here is not pixels, but child widths and heights.
Parameters moveByContainerWidth
and moveByContainerHeight
can be positive or negative, and move the child
horizontally and vertically, but the unit here is not pixels, but container widths and heights.
Align and Position Examples #
The below image shows the center of the child positioned 15 pixels to the right of the top-left corner of the container:
AlignPositioned(
child: child,
alignment: Alignment.topLeft,
touch: Touch.inside,
dx: 15.0, // Move 4 pixels to the right.
moveByChildWidth: -0.5, // Move half child width to the left.
moveByChildHeight: -0.5); // Move half child height to the top.
Then, to move the child one container width to the right, and one container height to the bottom:
AlignPositioned(
child: child,
alignment: Alignment.topLeft,
touch: Touch.inside,
dx: 15.0, // Move 4 pixels to the right.
moveByChildWidth: -0.5, // Move half child width to the left.
moveByChildHeight: -0.5, // Move half child height to the top.
moveByContainerWidth: 1.0, // Move one container width to the right.
moveByContainerHeight: 1.0); // Move one container height to the bottom.
Please, check the example tab for the effects seen below:
Size Parameters #
Optionally, you can also define the child size:
-
childWidth
is the child width, in pixels. -
childHeight
is the child height, in pixels. -
minChildWidth
is the minimum width, in pixels. It has precedence overchildWidth
. -
minChildHeight
is the minimum height, in pixels. It has precedence overchildHeight
. -
maxChildWidth
is the maximum width, in pixels. It has precedence overchildWidth
. -
maxChildHeight
is the maximum height, in pixels. It has precedence overchildHeight
. -
childWidthRatio
is the child width, as a fraction of the container width. If between 0.0 and 1.0, the child will be smaller than its container. If more than 1.0, the child will be larger than its container. If you define bothchildWidthRatio
andchildWidth
they will be added. -
childHeightRatio
is the child height, as a fraction of the container height. If between 0.0 and 1.0, the child will be smaller than its container. If more than 1.0, the child will be larger than its container. If you define bothchildHeightRatio
andchildHeight
they will be added. -
minChildWidthRatio
is the minimum child width, as a fraction of the container width. It has precedence overchildWidth
. If bothminChildWidth
andminChildWidthRatio
are defined, both will be applied (the minimum will be the larger one). -
minChildHeightRatio
. is the minimum child height, as a fraction of the container height. It has precedence overchildHeight
. If bothminChildHeight
andminChildHeightRatio
are defined, both will be applied (the minimum will be the larger one). -
maxChildWidthRatio
is the maximum child width, as a fraction of the container width. It has precedence overchildWidth
. If bothmaxChildWidth
andmaxChildWidthRatio
are defined, both will be applied (the maximum will be the smaller one). -
maxChildHeightRatio
is the maximum child height, as a fraction of the container height. It has precedence overchildHeight
. If bothmaxChildHeight
andmaxChildHeightRatio
are defined, both will be applied (the maximum will be the smaller one). -
wins
decides what happens if the minimum size is larger then the maximum size. Ifwins
isWins.min
, the default, the minimum size will be used.
Ifwins
isWins.max
, the maximum size will be used.
Rotate and Transform #
Optionally, you can also define rotation and transformation:
-
rotateDegrees
is the rotation, in degrees (1 turn is 360 degrees). The position of the axis of the rotation (the "origin") depends on thealignment
parameter and the parent. So, for example,Alignment.center
means the axis of rotation is at the center of the parent. -
matrix4Transform
lets you apply any transformation to the child. This uses Matrix4Transform instead of Matrix4, since it's easier to use. However, you can still use Matrix4 directly with the constructorMatrix4Transform.from(matrix4)
.
One widget relative to another #
Use the AlignPositioned.relative()
factory if you have a main widget, and you want to
position/size/rotate/translate another widget relative
to the main one, but the second is not a child of the first.
Example, to center the main widget, and then put the relative widget below it:
Center(
child: AlignPositioned.relative(
widgetA(),
widgetB(),
moveByContainerHeight: 0.5,
moveByChildHeight: 0.5));
Using AlignPositioned inside of a Stack #
A Stack
positions its children relative to the edges of its box.
The Stack
documentation contains this text:
In particular, when using a Stack you can't position children relative to their size or the stack's own size.
However, by using AlignPositioned
you can do precisely that:
position (and size, rotate and transform) children relative to their size or the Stack's own size,
and consequently in relation to the other widgets inside of the Stack.
If you recall how a Stack
works, each of its child widgets is either positioned or non-positioned.
The stack sizes itself to contain all the non-positioned children,
which are positioned according to the stacks's alignment
parameter.
Next, the positioned children are laid out.
If you use the AlignPositioned
default constructor and put it inside of a Stack
it will be a non-positioned child.
To create a positioned widget, use the AlignPositioned.expand()
factory.
The AlignPositioned
will then expand and fix itself to the corners of the Stack
.
In other words, the Stack
will size itself to their other non-positioned widgets,
and then you can use the AlignPositioned
to layout its child in relation to the Stack
.
Example:
Stack(
children: [
Container(...),
Positioner(child: Container(...)),
AlignPositioned(...),
AlignPositioned.expand(...),
...
]);
The Flutter packages I've authored:
- async_redux
- align_positioned
- network_to_file_image
- matrix4_transform
- back_button_interceptor
- indexed_list_view
- animated_size_and_fade
Marcelo Glasberg:
https://github.com/marcglasberg
https://twitter.com/glasbergmarcelo
https://stackoverflow.com/users/3411681/marcg
https://medium.com/@marcglasberg