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A simple global broadcast system, similar to Android's local broadcast.

example/lib/main.dart

import 'package:action_broadcast/action_broadcast.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);

  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,
        // This makes the visual density adapt to the platform that you run
        // the app on. For desktop platforms, the controls will be smaller and
        // closer together (more dense) than on mobile platforms.
        visualDensity: VisualDensity.adaptivePlatformDensity,
      ),
      home: const MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({Key? key, required this.title}) : super(key: key);

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  State createState() => _MyHomePageState();
}

/// 加法事件
const actionIncrement = 'actionIncrement';

/// 减法事件
const actionDecrease = 'actionDecrease';

/// 直接修改事件
const actionChange = 'actionChange';

class _MyHomePageState extends State<MyHomePage> with AutoCancelStreamMixin {
  int _counter = 0;

  @override
  Iterable<StreamSubscription> get registerSubscriptions sync* {
    yield registerReceiver([actionIncrement, actionDecrease, actionChange])
        .listen((intent) {
      switch (intent.action) {
        case actionIncrement:
          setState(() {
            _counter++;
          });
          break;
        case actionDecrease:
          setState(() {
            _counter--;
          });
          break;
        case actionChange:
          setState(() {
            _counter = intent.data;
          });
      }
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also a layout widget. It takes a list of children and
          // arranges them vertically. By default, it sizes itself to fit its
          // children horizontally, and tries to be as tall as its parent.
          //
          // Invoke "debug painting" (press "p" in the console, choose the
          // "Toggle Debug Paint" action from the Flutter Inspector in Android
          // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
          // to see the wireframe for each widget.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            const Text('You have pushed the button this many times:'),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.headline4,
            ),
            const SizedBox(height: 72),
            TextButton(
              child: const Text('Decrease'),
              onPressed: () {
                sendBroadcast(actionDecrease);
              },
            ),
            const SizedBox(height: 16),
            TextField(
              keyboardType: TextInputType.number,
              inputFormatters: [FilteringTextInputFormatter.digitsOnly],
              textInputAction: TextInputAction.done,
              onSubmitted: (value) {
                if (value.isNotEmpty) {
                  sendBroadcast(actionChange, data: int.tryParse(value));
                }
              },
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: () {
          sendBroadcast(actionIncrement);
        },
        tooltip: 'Increment',
        child: const Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}
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A simple global broadcast system, similar to Android's local broadcast.

Repository (GitHub)
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Documentation

API reference

License

MIT (LICENSE)

Dependencies

flutter

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