TileMapLevel<T extends Tile> constructor
TileMapLevel<T extends Tile> ({})
Create an instance.
Implementation
TileMapLevel({
required super.game,
required this.tileMap,
required this.makeTile,
this.initialCoordinates = const Point(0.0, 0.0),
this.initialHeading = 0.0,
super.ambiances,
super.commands,
super.music,
super.randomSounds,
}) : _coordinates = initialCoordinates,
_heading = initialHeading;