Command class
Provides the Command class. A command which can be executed by the player, or by a simulation.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- interval → int?
-
The number of milliseconds which must elapse between uses of this command.
final
- onStart → (void Function()?)
-
The function which will run when this command is started.
final
- onStop → (void Function()?)
-
The function which will run when this command is stopped.
final
- onUndo → (void Function()?)
-
The function which will undo the onStart function.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited