Ambiance class
A constantly playing sound on a map.
- Annotations
-
- @JsonSerializable()
Constructors
-
Ambiance({required AssetReference sound, Point<
double> ? position}) -
Create an instance.
const
-
Ambiance.fromJson(Map<
String, dynamic> json) -
Create an instance from JSON.
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
-
position
→ Point<
double> ? -
The position of the sound.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sound → AssetReference
-
The sound to play.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> - Convert an instance to JSON.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited