Ambiance class

A constantly playing sound on a map.

Annotations
  • @JsonSerializable()

Constructors

Ambiance({required AssetReference sound, Point<double>? position})
Create an instance.
const
Ambiance.fromJson(Map<String, dynamic> json)
Create an instance from JSON.
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
position Point<double>?
The position of the sound.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
sound AssetReference
The sound to play.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() Map<String, dynamic>
Convert an instance to JSON.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited