RandomSound class

A random sound.

This sound will be played at a random point on a map, at a random interval.

Annotations
  • @JsonSerializable()

Constructors

RandomSound({required AssetReference sound, required Point<double> minCoordinates, required Point<double> maxCoordinates, required int minInterval, required int maxInterval, double minGain = 0.75, double maxGain = 0.75})
Create an instance.
const
RandomSound.fromJson(Map<String, dynamic> json)
Return an instance from JSON.
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
maxCoordinates Point<double>
The maximum coordinates.
final
maxGain double
The maximum gain.
final
maxInterval int
The maximum number of milliseconds between this sound playing.
final
minCoordinates Point<double>
The minimum coordinates.
final
minGain double
The minimum gain.
final
minInterval int
The minimum number of milliseconds between this sound playing.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
sound AssetReference
The sound to play.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() Map<String, dynamic>
Convert an instance to JSON.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited