WindowEventHandlers$Typings extension

on

Properties

addEventListener → ({void Function<K$>(WindowEventHandlersEventMap<K$> type, dynamic listener(K$), [Object? options]) $1, void Function(String type, Object listener, [Object? options]) $2})
Overload accessor: $1, $2
no setter
onafterprint ↔ (dynamic Function(Event)?)
MDN Reference
getter/setter pair
onbeforeprint ↔ (dynamic Function(Event)?)
MDN Reference
getter/setter pair
onbeforeunload ↔ (dynamic Function(BeforeUnloadEvent)?)
MDN Reference
getter/setter pair
ongamepadconnected ↔ (dynamic Function(GamepadEvent)?)
MDN Reference
getter/setter pair
ongamepaddisconnected ↔ (dynamic Function(GamepadEvent)?)
MDN Reference
getter/setter pair
onhashchange ↔ (dynamic Function(HashChangeEvent)?)
MDN Reference
getter/setter pair
onlanguagechange ↔ (dynamic Function(Event)?)
MDN Reference
getter/setter pair
onmessage ↔ (dynamic Function(MessageEvent)?)
MDN Reference
getter/setter pair
onmessageerror ↔ (dynamic Function(MessageEvent)?)
MDN Reference
getter/setter pair
onoffline ↔ (dynamic Function(Event)?)
MDN Reference
getter/setter pair
ononline ↔ (dynamic Function(Event)?)
MDN Reference
getter/setter pair
onpagehide ↔ (dynamic Function(PageTransitionEvent)?)
MDN Reference
getter/setter pair
onpageshow ↔ (dynamic Function(PageTransitionEvent)?)
MDN Reference
getter/setter pair
onpopstate ↔ (dynamic Function(PopStateEvent)?)
MDN Reference
getter/setter pair
onrejectionhandled ↔ (dynamic Function(PromiseRejectionEvent)?)
MDN Reference
getter/setter pair
onstorage ↔ (dynamic Function(StorageEvent)?)
MDN Reference
getter/setter pair
onunhandledrejection ↔ (dynamic Function(PromiseRejectionEvent)?)
MDN Reference
getter/setter pair
onunload ↔ (dynamic Function(Event)?)
MDN Reference
getter/setter pair
removeEventListener → ({void Function<K$>(WindowEventHandlersEventMap<K$> type, dynamic listener(K$), [Object? options]) $1, void Function(String type, Object listener, [Object? options]) $2})
Overload accessor: $1, $2
no setter