WindowEventHandlers$Typings extension

on

Properties

addEventListener → ({void Function<K$>(WindowEventHandlersEventMap<K$> type, dynamic listener(K$), [Object? options]) $1, void Function(String type, Object listener, [Object? options]) $2})
Overload accessor: $1, $2
no setter
onafterprint ↔ dynamic Function(Event)?
MDN Reference
getter/setter pair
onbeforeprint ↔ dynamic Function(Event)?
MDN Reference
getter/setter pair
onbeforeunload ↔ dynamic Function(BeforeUnloadEvent)?
MDN Reference
getter/setter pair
ongamepadconnected ↔ dynamic Function(GamepadEvent)?
MDN Reference
getter/setter pair
ongamepaddisconnected ↔ dynamic Function(GamepadEvent)?
MDN Reference
getter/setter pair
onhashchange ↔ dynamic Function(HashChangeEvent)?
MDN Reference
getter/setter pair
onlanguagechange ↔ dynamic Function(Event)?
MDN Reference
getter/setter pair
onmessage ↔ dynamic Function(MessageEvent)?
MDN Reference
getter/setter pair
onmessageerror ↔ dynamic Function(MessageEvent)?
MDN Reference
getter/setter pair
onoffline ↔ dynamic Function(Event)?
MDN Reference
getter/setter pair
ononline ↔ dynamic Function(Event)?
MDN Reference
getter/setter pair
onpagehide ↔ dynamic Function(PageTransitionEvent)?
MDN Reference
getter/setter pair
onpageshow ↔ dynamic Function(PageTransitionEvent)?
MDN Reference
getter/setter pair
onpopstate ↔ dynamic Function(PopStateEvent)?
MDN Reference
getter/setter pair
onrejectionhandled ↔ dynamic Function(PromiseRejectionEvent)?
MDN Reference
getter/setter pair
onstorage ↔ dynamic Function(StorageEvent)?
MDN Reference
getter/setter pair
onunhandledrejection ↔ dynamic Function(PromiseRejectionEvent)?
MDN Reference
getter/setter pair
onunload ↔ dynamic Function(Event)?
MDN Reference
getter/setter pair
removeEventListener → ({void Function<K$>(WindowEventHandlersEventMap<K$> type, dynamic listener(K$), [Object? options]) $1, void Function(String type, Object listener, [Object? options]) $2})
Overload accessor: $1, $2
no setter