WindowEventHandlersEventMap<T$>
enum
Values
-
afterprint
→ const WindowEventHandlersEventMap<
Event> -
const WindowEventHandlersEventMap<_i3.Event>(r'afterprint')
-
beforeprint
→ const WindowEventHandlersEventMap<
Event> -
const WindowEventHandlersEventMap<_i3.Event>(r'beforeprint')
-
beforeunload
→ const WindowEventHandlersEventMap<
BeforeUnloadEvent> -
const WindowEventHandlersEventMap<_i3.BeforeUnloadEvent>(r'beforeunload')
-
gamepadconnected
→ const WindowEventHandlersEventMap<
GamepadEvent> -
const WindowEventHandlersEventMap<_i3.GamepadEvent>(r'gamepadconnected')
-
gamepaddisconnected
→ const WindowEventHandlersEventMap<
GamepadEvent> -
const WindowEventHandlersEventMap<_i3.GamepadEvent>(r'gamepaddisconnected')
-
hashchange
→ const WindowEventHandlersEventMap<
HashChangeEvent> -
const WindowEventHandlersEventMap<_i3.HashChangeEvent>(r'hashchange')
-
languagechange
→ const WindowEventHandlersEventMap<
Event> -
const WindowEventHandlersEventMap<_i3.Event>(r'languagechange')
-
message
→ const WindowEventHandlersEventMap<
MessageEvent> -
const WindowEventHandlersEventMap<_i3.MessageEvent<_i2.dynamic>>(r'message')
-
messageerror
→ const WindowEventHandlersEventMap<
MessageEvent> -
const WindowEventHandlersEventMap<_i3.MessageEvent<_i2.dynamic>>(r'messageerror')
-
offline
→ const WindowEventHandlersEventMap<
Event> -
const WindowEventHandlersEventMap<_i3.Event>(r'offline')
-
online
→ const WindowEventHandlersEventMap<
Event> -
const WindowEventHandlersEventMap<_i3.Event>(r'online')
-
pagehide
→ const WindowEventHandlersEventMap<
PageTransitionEvent> -
const WindowEventHandlersEventMap<_i3.PageTransitionEvent>(r'pagehide')
-
pageshow
→ const WindowEventHandlersEventMap<
PageTransitionEvent> -
const WindowEventHandlersEventMap<_i3.PageTransitionEvent>(r'pageshow')
-
popstate
→ const WindowEventHandlersEventMap<
PopStateEvent> -
const WindowEventHandlersEventMap<_i3.PopStateEvent>(r'popstate')
-
rejectionhandled
→ const WindowEventHandlersEventMap<
PromiseRejectionEvent> -
const WindowEventHandlersEventMap<_i3.PromiseRejectionEvent>(r'rejectionhandled')
-
storage
→ const WindowEventHandlersEventMap<
StorageEvent> -
const WindowEventHandlersEventMap<_i3.StorageEvent>(r'storage')
-
unhandledrejection
→ const WindowEventHandlersEventMap<
PromiseRejectionEvent> -
const WindowEventHandlersEventMap<_i3.PromiseRejectionEvent>(r'unhandledrejection')
-
unload
→ const WindowEventHandlersEventMap<
Event> -
const WindowEventHandlersEventMap<_i3.Event>(r'unload')
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
WindowEventHandlersEventMap> - A constant List of the values in this enum, in order of their declaration.