WindowEventHandlersEventMap<T$> enum

Inheritance

Constructors

WindowEventHandlersEventMap(String value)
const

Values

afterprint → const WindowEventHandlersEventMap<Event>
const WindowEventHandlersEventMap<_i3.Event>(r'afterprint')
beforeprint → const WindowEventHandlersEventMap<Event>
const WindowEventHandlersEventMap<_i3.Event>(r'beforeprint')
beforeunload → const WindowEventHandlersEventMap<BeforeUnloadEvent>
const WindowEventHandlersEventMap<_i3.BeforeUnloadEvent>(r'beforeunload')
gamepadconnected → const WindowEventHandlersEventMap<GamepadEvent>
const WindowEventHandlersEventMap<_i3.GamepadEvent>(r'gamepadconnected')
gamepaddisconnected → const WindowEventHandlersEventMap<GamepadEvent>
const WindowEventHandlersEventMap<_i3.GamepadEvent>(r'gamepaddisconnected')
hashchange → const WindowEventHandlersEventMap<HashChangeEvent>
const WindowEventHandlersEventMap<_i3.HashChangeEvent>(r'hashchange')
languagechange → const WindowEventHandlersEventMap<Event>
const WindowEventHandlersEventMap<_i3.Event>(r'languagechange')
message → const WindowEventHandlersEventMap<MessageEvent>
const WindowEventHandlersEventMap<_i3.MessageEvent<_i2.dynamic>>(r'message')
messageerror → const WindowEventHandlersEventMap<MessageEvent>
const WindowEventHandlersEventMap<_i3.MessageEvent<_i2.dynamic>>(r'messageerror')
offline → const WindowEventHandlersEventMap<Event>
const WindowEventHandlersEventMap<_i3.Event>(r'offline')
online → const WindowEventHandlersEventMap<Event>
const WindowEventHandlersEventMap<_i3.Event>(r'online')
pagehide → const WindowEventHandlersEventMap<PageTransitionEvent>
const WindowEventHandlersEventMap<_i3.PageTransitionEvent>(r'pagehide')
pageshow → const WindowEventHandlersEventMap<PageTransitionEvent>
const WindowEventHandlersEventMap<_i3.PageTransitionEvent>(r'pageshow')
popstate → const WindowEventHandlersEventMap<PopStateEvent>
const WindowEventHandlersEventMap<_i3.PopStateEvent>(r'popstate')
rejectionhandled → const WindowEventHandlersEventMap<PromiseRejectionEvent>
const WindowEventHandlersEventMap<_i3.PromiseRejectionEvent>(r'rejectionhandled')
storage → const WindowEventHandlersEventMap<StorageEvent>
const WindowEventHandlersEventMap<_i3.StorageEvent>(r'storage')
unhandledrejection → const WindowEventHandlersEventMap<PromiseRejectionEvent>
const WindowEventHandlersEventMap<_i3.PromiseRejectionEvent>(r'unhandledrejection')
unload → const WindowEventHandlersEventMap<Event>
const WindowEventHandlersEventMap<_i3.Event>(r'unload')

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value String
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<WindowEventHandlersEventMap>
A constant List of the values in this enum, in order of their declaration.