WebGL2RenderingContextOverloads class
- Implementers
- Available extensions
- Annotations
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- @JS()
- @staticInterop
- @anonymous
Constructors
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WebGL2RenderingContextOverloads({void uniform1fv(Object, num?, num?, [WebGLUniformLocation?])?, void uniform1iv(Object, num?, num?, [WebGLUniformLocation?])?, void uniform2fv(Object, num?, num?, [WebGLUniformLocation?])?, void uniform2iv(Object, num?, num?, [WebGLUniformLocation?])?, void uniform3fv(Object, num?, num?, [WebGLUniformLocation?])?, void uniform3iv(Object, num?, num?, [WebGLUniformLocation?])?, void uniform4fv(Object, num?, num?, [WebGLUniformLocation?])?, void uniform4iv(Object, num?, num?, [WebGLUniformLocation?])?, void uniformMatrix2fv(bool, Object, num?, num?, [WebGLUniformLocation?])?, void uniformMatrix3fv(bool, Object, num?, num?, [WebGLUniformLocation?])?, void uniformMatrix4fv(bool, Object, num?, num?, [WebGLUniformLocation?])?})
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factory
Properties
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hashCode
→ int
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The hash code for this object.
no setterinherited
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runtimeType
→ Type
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A representation of the runtime type of the object.
no setterinherited
Methods
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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toString()
→ String
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A string representation of this object.
inherited