WebGL2RenderingContextOverloads class
- Implementers
- Available extensions
- Annotations
-
- @JS()
- @staticInterop
- @anonymous
Constructors
- WebGL2RenderingContextOverloads({void uniform1fv(Object, num?, num?, [WebGLUniformLocation?])?, void uniform1iv(Object, num?, num?, [WebGLUniformLocation?])?, void uniform2fv(Object, num?, num?, [WebGLUniformLocation?])?, void uniform2iv(Object, num?, num?, [WebGLUniformLocation?])?, void uniform3fv(Object, num?, num?, [WebGLUniformLocation?])?, void uniform3iv(Object, num?, num?, [WebGLUniformLocation?])?, void uniform4fv(Object, num?, num?, [WebGLUniformLocation?])?, void uniform4iv(Object, num?, num?, [WebGLUniformLocation?])?, void uniformMatrix2fv(bool, Object, num?, num?, [WebGLUniformLocation?])?, void uniformMatrix3fv(bool, Object, num?, num?, [WebGLUniformLocation?])?, void uniformMatrix4fv(bool, Object, num?, num?, [WebGLUniformLocation?])?})
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factory
Properties
- bufferData → ({void Function(num target, num size, num usage) $1, void Function(num target, num usage, [Object? srcData]) $2, void Function(num target, ArrayBufferView srcData, num usage, num srcOffset, [num? length]) $3})
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2, $3no setter - bufferSubData → ({void Function(num target, num dstByteOffset, Object srcData) $1, void Function(num target, num dstByteOffset, ArrayBufferView srcData, num srcOffset, [num? length]) $2})
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter - compressedTexImage2D → ({void Function(num target, num level, num internalformat, num width, num height, num border, num imageSize, num offset) $1, void Function(num target, num level, num internalformat, num width, num height, num border, ArrayBufferView srcData, [num? srcOffset, num? srcLengthOverride]) $2})
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter - compressedTexSubImage2D → ({void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num imageSize, num offset) $1, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, ArrayBufferView srcData, [num? srcOffset, num? srcLengthOverride]) $2})
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter - hashCode → int
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The hash code for this object.
no setterinherited
- readPixels → ({void Function(num x, num y, num width, num height, num format, num type, [ArrayBufferView? dstData]) $1, void Function(num x, num y, num width, num height, num format, num type, num offset) $2, void Function(num x, num y, num width, num height, num format, num type, ArrayBufferView dstData, num dstOffset) $3})
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2, $3no setter - runtimeType → Type
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A representation of the runtime type of the object.
no setterinherited
- texImage2D → ({void Function(num target, num level, num internalformat, num format, num type, Object source) $1, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, [ArrayBufferView? pixels]) $2, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, num pboOffset) $3, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, Object source) $4, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, ArrayBufferView srcData, num srcOffset) $5})
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2, $3, $4, $5no setter - texSubImage2D → ({void Function(num target, num level, num xoffset, num yoffset, num format, num type, Object source) $1, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num type, [ArrayBufferView? pixels]) $2, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num type, num pboOffset) $3, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num type, Object source) $4, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num type, ArrayBufferView srcData, num srcOffset) $5})
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2, $3, $4, $5no setter - uniform1fv ↔ void Function(Object, num?, num?, [WebGLUniformLocation?])
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
getter/setter pair - uniform1iv ↔ void Function(Object, num?, num?, [WebGLUniformLocation?])
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
getter/setter pair - uniform2fv ↔ void Function(Object, num?, num?, [WebGLUniformLocation?])
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
getter/setter pair - uniform2iv ↔ void Function(Object, num?, num?, [WebGLUniformLocation?])
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
getter/setter pair - uniform3fv ↔ void Function(Object, num?, num?, [WebGLUniformLocation?])
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
getter/setter pair - uniform3iv ↔ void Function(Object, num?, num?, [WebGLUniformLocation?])
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
getter/setter pair - uniform4fv ↔ void Function(Object, num?, num?, [WebGLUniformLocation?])
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
getter/setter pair - uniform4iv ↔ void Function(Object, num?, num?, [WebGLUniformLocation?])
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
getter/setter pair - uniformMatrix2fv ↔ void Function(bool, Object, num?, num?, [WebGLUniformLocation?])
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
getter/setter pair - uniformMatrix3fv ↔ void Function(bool, Object, num?, num?, [WebGLUniformLocation?])
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
getter/setter pair - uniformMatrix4fv ↔ void Function(bool, Object, num?, num?, [WebGLUniformLocation?])
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
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operator ==(
Object other) → bool -
The equality operator.
inherited